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Stop the Bus (Preservation + Modernization)

License: MIT Rust Platform

This repository preserves a 1993 Windows card game originally written in Turbo Pascal and hosts a modern Rust/windows-rs rewrite with feature parity.

Original Author: Martin (M.G.) Davidson, Hertford College, Oxford University Original Release: v1.11 (May 9, 1994) Modern Version: v2.0 (Rust modernization) Migration Status: Phase D - 60% Complete


📖 Quick Links


🎮 About the Game

Stop the Bus is a 4-player card game (1 human + 3 AI) where players compete to avoid losing all their lives.

Game Rules:

  • Each player starts with 3 lives
  • Players are dealt 3 cards per round
  • Goal: Build the highest suit-matched score (Ace=11, face cards=10)
  • Stop the Bus: Score of 31 immediately ends the round
  • Sticking: Players can "stick" at score >25 to force round end
  • Loser: Player(s) with lowest score lose a life
  • Winner: Last player with lives remaining

🚀 Quick Start (Modern Rust Build)

Prerequisites

  • Rust: 1.90.0 or later (stable channel)
  • MSVC Toolchain: Required for windows-rs (install via Visual Studio Build Tools)
  • Platform: Windows 10/11 (64-bit)

Build Commands

# Validate all crates
cargo check

# Build debug version
cargo build

# Build optimized release version
cargo build --release
# Output: target\release\stopbus.exe

# Run all tests
cargo test

# Run tests for specific crate
cargo test -p stopbus-core

# Format code
cargo fmt

# Lint with Clippy
cargo clippy -- -D warnings

Running the Game

# Run debug build
cargo run

# Or directly execute release build
.\target\release\stopbus.exe

📁 Repository Structure

stopbus/
├── 2025.11.06 - COMPREHENSIVE-ARCHITECTURE.md  # 📘 Complete technical documentation
├── 2025.09.20 - Migration & updating plan.md   # Phased modernization roadmap
├── AGENTS.md                                    # Contributor guidelines
├── CLAUDE.md                                    # Claude Code integration guide
├── README.md                                    # This file
│
├── crates/                                      # Modern Rust workspace
│   ├── stopbus-core/                            # Game logic library (1,072 lines)
│   │   ├── Cargo.toml
│   │   └── src/lib.rs                           # Pure Rust game logic
│   └── stopbus-ui/                              # Win32 executable (2,571 lines)
│       ├── Cargo.toml
│       ├── build.rs                             # Resource embedding
│       ├── resources/                           # Embedded resources
│       │   ├── stopbus.rc                       # Resource script
│       │   └── cards/*.bmp                      # 54 card bitmaps
│       └── src/main.rs                          # Win32 UI implementation
│
├── docs/                                        # Technical documentation
│   ├── stopbus-architecture-notes.md            # Legacy Pascal analysis
│   ├── resource-id-map.md                       # Resource ID reference
│   ├── help-assets-inventory.md                 # WinHelp migration planning
│   ├── resource-embedding-plan.md               # Build strategy
│   └── card-bitmap-normalization-log.md         # Asset conversion log
│
├── wrk_docs/                                    # Working documentation
│   ├── README.md                                # Documentation index
│   ├── 2025.11.06 - stopbus-core-architecture.md
│   ├── 2025.11.06 - stopbus-ui-architecture.md
│   ├── 2025.11.06 - legacy-pascal-analysis.md
│   ├── 2025.11.06 - resource-build-pipeline.md
│   └── 2025.11.06 - project-structure-overview.md
│
├── assets/                                      # Extracted/converted resources
│   ├── cards-os2/                               # Original OS/2 format BMPs
│   └── original-icons/                          # Extracted icons
│
├── tools/                                       # Build automation scripts
│   ├── extract_cards.py                         # OS/2 → Windows V3 converter
│   └── update_about_text.py                     # Resource text manipulation
│
├── installers/
│   └── StopTheBus.iss                           # Inno Setup installer script
│
├── HELP/                                        # Legacy WinHelp system
│   ├── STOPBUS.HLP                              # Compiled help (deprecated)
│   ├── STOPBUS.HPJ                              # Help project definition
│   ├── STOPBUS.RTF                              # Help source content
│   └── BMP.ZIP                                  # Help graphics
│
├── RELEASE/                                     # Distribution staging
│   ├── STOPBUS.ZIP                              # Original distribution
│   └── STOPBUS.TXT                              # Release notes
│
├── STOPBUS.PAS                                  # 🏛️ Original Pascal source (2,528 lines)
├── CTL3D.PAS                                    # 3D control library wrapper
├── ABOUT.RC                                     # About dialog resources
├── STOPBUS.RES                                  # Compiled resources (100KB)
├── STOPBUS.EXE                                  # Original executable
├── STOPBUS.TXT                                  # Shareware documentation
├── MD.ICO                                       # Application icon
└── Cargo.toml                                   # Rust workspace definition

🏗️ Architecture Overview

Modern Rust Implementation

Two-Crate Design:

  1. stopbus-core (Pure Logic Library)

    • No UI dependencies
    • Game state management
    • Card scoring algorithms (matches Pascal exactly)
    • AI turn logic (>25 stick, 2-stage swap)
    • 100-iteration Fisher-Yates shuffle (preserves original behavior)
    • Comprehensive unit tests with seeded RNG
  2. stopbus-ui (Win32 Executable)

    • Direct Win32 APIs via windows-rs
    • Message-driven architecture (WndProc)
    • GDI rendering (BitBlt for cards, TextOut for scores)
    • Registry persistence (settings, window positions)
    • Cheat windows (show AI hands, stack preview, scores)
    • Dual resource loading (legacy STOPBUS.RES + embedded)

Key Technologies:

  • windows-rs 0.58 for Win32 bindings
  • rand 0.8 for deterministic shuffling
  • embed-resource 3.0 for compile-time resource embedding

Legacy Preservation

Original 1993 Implementation:

  • Language: Turbo Pascal for Windows 1.5
  • Platform: Windows 3.1 with CTL3D.DLL
  • Architecture: Object-oriented (TApplication → TMainWindow)
  • Resources: OS/2 format bitmaps, WinHelp system
  • Distribution: Shareware (£5 UK / $10 USD)

All original files preserved in repository root for historical reference and comparison.


📊 Migration Progress

┌────────────────────────────────────────────────────────────┐
│ Phase A: Reverse Engineering          [████████████] 100% │
│ Phase B: Asset Extraction              [████████████] 100% │
│ Phase C: Rust Bootstrap                [████████████] 100% │
│ Phase D: Core Logic Port               [████████░░░░]  60% │
│ Phase E: UI Interaction                [░░░░░░░░░░░░]   0% │
│ Phase F: Help System Modernization     [░░░░░░░░░░░░]   0% │
│ Phase G: Packaging & QA                [░░░░░░░░░░░░]   0% │
└────────────────────────────────────────────────────────────┘

Current Focus: Completing Phase D (core logic port)

Recent Achievements:

  • ✅ Complete game state machine implemented
  • ✅ AI logic matches Pascal AutoPlay exactly
  • ✅ Scoring algorithm verified (100% parity)
  • ✅ All card bitmaps converted to Windows V3 format
  • ✅ Win32 UI with working message loop and rendering

Next Milestones:

  • Expand unit test coverage to 90%+
  • Complete turn sequencing and life tracking
  • Wire all UI interactions (drag/drop, buttons)
  • Implement modern help system (Phase F)

See 2025.09.20 - Migration & updating plan.md for detailed phase breakdown.


🧪 Testing

Unit Tests (stopbus-core)

# Run all core logic tests
cargo test -p stopbus-core

# Run with output
cargo test -p stopbus-core -- --nocapture

# Run specific test
cargo test test_name -p stopbus-core

Coverage:

  • ✅ Card rank/suit extraction
  • ✅ Point value calculations
  • ✅ Hand scoring (suit-matched combinations)
  • ✅ Stop the Bus detection (score == 31)
  • ✅ Deal respects lives (dead players get no cards)

Integration Testing (Manual)

  1. Build release: cargo build --release
  2. Run: .\target\release\stopbus.exe
  3. Verify:
    • Card rendering (stack, hand)
    • Score calculations
    • AI turns (watch cheat windows)
    • Life tracking
    • Game over conditions

Legacy Parity Testing

Compare behavior with original STOPBUS.EXE in Windows 3.1/95 VM:

  • Scoring calculations match exactly
  • AI decision-making identical (>25 stick, 2-stage swap)
  • Shuffle randomness equivalent (100 iterations)

🛠️ Development Workflow

Making Changes

Core Logic (stopbus-core):

  1. Write failing test (TDD)
  2. Implement minimal fix in crates/stopbus-core/src/lib.rs
  3. Run cargo test -p stopbus-core
  4. Refactor while keeping tests green
  5. Run cargo fmt and cargo clippy

UI Changes (stopbus-ui):

  1. Edit crates/stopbus-ui/src/main.rs
  2. Update resources in crates/stopbus-ui/resources/ if needed
  3. Build and test manually: cargo run
  4. Verify rendering and interactions

Resource Changes:

  1. Update files in crates/stopbus-ui/resources/
  2. Modify stopbus.rc for dialogs/menus
  3. Rebuild (build.rs embeds automatically)
  4. Verify with Resource Hacker or dumpbin

Commit Guidelines

<verb> <concise description>

- Detail 1
- Detail 2

Tested: cargo check, cargo test
Artifacts: target/release/stopbus.exe (SHA256: ...)

Fixes #<issue>

📚 Documentation

Architecture Documentation

2025.11.06 - COMPREHENSIVE-ARCHITECTURE.md (Root)

  • Executive summary of entire project
  • System architecture with ASCII diagrams
  • Data flow diagrams (initialization, turns, automation, resources)
  • Component integration points
  • Technology stack breakdown
  • Migration status and roadmap

Detailed Component Docs (wrk_docs/)

  • stopbus-core-architecture.md - Game logic library deep dive
  • stopbus-ui-architecture.md - Win32 UI implementation details
  • legacy-pascal-analysis.md - Original Pascal code analysis
  • resource-build-pipeline.md - Build system and resource flow
  • project-structure-overview.md - Repository organization (40KB!)

Technical Docs (docs/)

  • stopbus-architecture-notes.md - Legacy Pascal reverse engineering
  • resource-id-map.md - Resource ID reference (1-54)
  • help-assets-inventory.md - WinHelp migration planning
  • resource-embedding-plan.md - Build-time embedding strategy
  • card-bitmap-normalization-log.md - OS/2 → Windows V3 conversion log

🎯 Project Goals

Preservation

  • ✅ Complete original Pascal codebase preserved
  • ✅ All original resources archived (bitmaps, icons, help files)
  • ✅ Build artifacts documented with hashes
  • ✅ Historical context captured in documentation

Modernization

  • ✅ Feature-parity Rust implementation (60% complete)
  • ✅ Modern type safety and memory management
  • ✅ Comprehensive documentation ecosystem
  • ✅ Clean architectural separation (core vs. UI)
  • ⏳ Modern help system (pending Phase F)
  • ⏳ Automated build/test pipeline (pending Phase G)

Fidelity

  • ✅ Exact scoring algorithm preserved
  • ✅ Identical AI behavior (>25 stick threshold, 2-stage swap)
  • ✅ Same shuffle randomness (100 iterations)
  • ✅ Original UI layout maintained (600×400, card positions)
  • ✅ Card graphics pixel-perfect (via legacy STOPBUS.RES support)

🤝 Contributing

We welcome contributions! Please:

  1. Read AGENTS.md for repository guidelines
  2. Review 2025.09.20 - Migration & updating plan.md for current priorities
  3. Check 2025.11.06 - COMPREHENSIVE-ARCHITECTURE.md for technical details
  4. Follow TDD approach (write tests first)
  5. Ensure cargo fmt and cargo clippy pass
  6. Reference Pascal original for behavior verification

Good First Issues

  • Expand unit test coverage (stopbus-core)
  • Improve error messages in UI
  • Add DPI awareness for modern displays
  • Convert WinHelp to HTML/Markdown
  • Implement statistics tracking

📜 Licensing & Attribution

Modern Code (Rust): MIT License (see Cargo.toml) Original Game (1993): © M.G. Davidson, published as shareware Card Graphics: Microsoft standard playing card bitmaps Modernization: Community-maintained (2025)

Original Credits

Stop The Bus v1.11 (9th May 1994)
Written by: M. Davidson
            Hertford College
            Oxford University
            Oxford, England

Original distribution: Shareware (£5 UK / $10 US)

Modernization Credits

  • Rust port and architecture: Community contributors
  • Documentation: Claude Code (Sonnet 4.5) assisted
  • Testing: Community contributors
  • Preservation: Repository maintainers

🔗 Additional Resources

  • Legacy Testing: Use Windows 3.1/95 VM with Turbo Pascal for comparison
  • Resource Tools: Resource Hacker (GUI), dumpbin (CLI)
  • Asset Conversion: tools/extract_cards.py for BMP format conversion
  • Build Troubleshooting: Check build.rs validates all card BMPs as Windows V3

📧 Support

  • Documentation Issues: Check wrk_docs/README.md for navigation
  • Build Problems: Ensure MSVC toolchain installed, run cargo clean && cargo build
  • Game Behavior Questions: Compare with original Pascal (STOPBUS.PAS) or legacy docs

Project Status: Phase D (Core Logic Port) - 60% Complete Last Updated: 2025-11-06 Next Milestone: Complete Phase D unit tests and turn sequencing

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