Tests/end to end setup#150
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colezemind merged 21 commits intomasterfrom Oct 17, 2024
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…e house for our tests without requiring our users to import them into their project
…e resulting in warnings during testing
…, Removed a warning that wasn't a real warning
BellringerQuinn
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Sep 20, 2024
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Thanks for the improvements here Calvin. Looks good, but I can't approve officially since I created the PR
…Common - here we will house any constants needed
…age will cause the page to be omitted from the JSON as opposed to being included with default values - this resolves a bug where we got no responses.
Tests/indexer
…default page was being provided instead of omitted causing fetching errors
…FSeqGetTokenSuppliesMapArgs JSON - it was missing commas between key value pairs in the token map array and was throwing errors on request. Added constructor to FSeqTokenList struct.
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Tests/indexer
colezemind
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Oct 17, 2024
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Changes look good, current setup tests all run without issue.
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@CalvinKork I put together a PoC automated end-to-end test for the Indexer
The test is inside a separate plugin (SequenceTests) as recommended in this doc. Let me know if you have any thoughts or concerns with this approach.
To run the tests (Mac instructions)
PC instructions may differ slightly - if so, this doc is hopefully up to date https://dev.epicgames.com/documentation/en-us/unreal-engine/automation-system-in-unreal-engine
I also found these https://github.com/0xsequence/sequence-unreal/tree/master/Plugins/SequencePlugin/Source/SequencePlugin/Private/Tests
Some of these tests are available in the automated testing framework under "Public" - we may want to consider moving them
Some of these tests are not available in the automated testing framework but we can likely adapt/modify them to fit; though they may have other purposes that I don't have the context for
Thoughts?