Remove ripples and shadows on a bunch of objects floating in the water#800
Remove ripples and shadows on a bunch of objects floating in the water#800aHooder merged 13 commits into117HD:masterfrom
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…stuff # Conflicts: # src/main/resources/rs117/hd/scene/model_overrides.json
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Updated to include a variable to tell if its a water effect or not and added it to a few other objects outside of what was initially covered in this PR |
…stuff # Conflicts: # src/main/resources/rs117/hd/scene/model_overrides.json
…stuff # Conflicts: # src/main/resources/rs117/hd/scene/model_overrides.json
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I think we can move forward with this as long as we make it toggleable 🙂 |
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Yeah it just needs to be implemented, I tagged all the instances with a placeholder variable for that |
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I can add it if someone else hasn't started already, just a "Show Water Effects" toggle under the "Environment" category will do right? |
Yep, something along those lines. I think ideally it would be clear that it's talking about vanilla effects somehow, though I'm not sure how to convey that really well. |
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Not sure what to call the toggle in the side bar, I guess "hide fake ripples" or "hide vanilla ripples"? |
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Yeah, |
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My only qualm is the Json says "isWaterEffect" & the config is specific to the water ripples. Are we sure it will only ever be used on ripples? 🤔 |
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I think ripples makes sense on the config side, I called it effect because it covers a couple things that are not ripples, but for the end user "water effect" might be confusing? |
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Guess the config can always be updated if we ever expand it to other water stuff, |
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#947 Adds support for the new tag |
…stuff # Conflicts: # src/main/resources/rs117/hd/scene/model_overrides.json
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Updated to support the latest tag, ready for merge. |
The look pretty unnatural against 117HDs water, and this also makes everything consistent instead of there being a mix of ripples and no ripples