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Ajoc's Minimod

A Spellhold Studios mod for Baldur's Gate II


Download  Readme  Webpage  Discord

Introduction

This is an old mod that adds a medium-sized quest to Shadows of Amn, along with new areas, monsters, and items. The quest starts in Athkatla, where you are asked to escort a rich man who is being hunted by mages.

While Ajoc's Minimod originally required The Darkest Day mega-mod, this version can be installed separately.

Please check the complete Readme to learn more about this mod before installation.

Key features

  • A medium-sized quest
  • Brand-new areas
  • New monsters
  • New items
  • A couple of mini quests

Credits

Author

  • Ajoc

Contributors

  • hlidskialf  –  mod resurrection (up to version 1.6.3)
  • Leomar  –  maintenance (versions 1.6.4–1.6.5)
  • 11jo  –  maintenance (version 1.7)
  • Lollorian  –  bug fixes
  • Miloch  –  script fixes
  • Ikki  –  EE compatibility

Translators

  • German:  Rumpelstilz
  • Italian:  Ilot
  • Russian:  Brodiaga, Alex, AERIE.RU
  • Spanish:  Clan REO

Special thanks

  • PO AND MINTO, obviously.
  • LimE, for the free area graphics.
  • People who gave me ideas on the TDD boards and emailed me.
  • Kai, for an item submission.
  • TeamBG, for being the centre of it all.
  • KenTeamBG, for starting it all.
  • TheoTeamBG, for IETME.
  • Oarsome, for being the best tester ever.
  • Jaysyn, for several submissions.
  • Death, for an item submission.
  • Deano, for the adverts and interview.
  • Grand-Pas, for starting this off with me.
  • Lee Watts who did some base mod and weidu tweaks to improve the mod.

Version History

v1.7 (February 2026)

  • Regular journal entries to quests
  • Cre corrections
  • Autotra/Designated/Label/WeiduAutoPackager/Requirepredicate/Metadata
  • ReallyForceSpell instead of Spell and ForceSpell
  • PVRZ for EE and argent77 index to avoid duplicates.
  • BWP fix included
  • Item fixes (I had to find a workaround to make companions' rings work properly, you may want to take a look at it to see if you have better ideas).
  • Reorganization of script actions (Destroyself(), EscapeArea(), etc.)
  • Freddy_Gwendo function for EE item restrictions
  • Implementation of spells with prefixes and only as resources
  • Corpae spells work as expected
  • AG0042 uses the AR0042 asset without duplicating everything.
  • Making some dialogues a little more reliable
  • Making quest starts a little more reliable
  • Preliminary implementation of worldmap addition, but commented out

v1.6.6 (22 December 2016 by Ikki)

  • the batch file are deprecated thanks to HANDLE_TILESETS
  • the tiz file and tisunpack have been moved to a TIZ folder
  • ( you can delete the tiz and tisunpack in the are folder in the original mod)
  • HANDLE_CHARSETS is added for the translation
  • iconv is added in the languages folder
  • the readme was commented to streamline the installation
  • no chapter check so it's EET compatible
  • you need a new weidu (i have put a new one)

v1.6.5 (05 April 2010 by Leomar)

  • Lollorian's fixed typo in PlaySound() - FF_M09 -> EFF_M09 in AGCAVAR2.BAF
  • Reordered the version history

v1.6.4 (01 April 2010 by Leomar)

v1.6.3

  • Fixed Loron's Encounter with Renfeld
  • Deleted corrupted ar0042.are and added AG0042.are for compatibility
  • Moved tisunpack.exe into the folder are
  • Corrected Uninstaller.bat
  • Added README-command
  • Updated to WeiDU v211

v1.6.2

  • Added Italian translation (Thanks Ilot)
  • Small fixes in cre-files
  • Added VERSION-flag
  • Added WeiDU v210

V1.6.1

  • Added Russian translation (Thanks Brodiaga, Alex & AERIE.RU)
  • Added German translation (Thanks Rumpelstilz)

V1.6.0

  • With Spanish translation. Much thanks to Clan REO! (Sorry for the delay on this gang, but I hate working with .tra files)

Spoiler

OK, if you want to get straight into te action, go to the City Gates.

  • Go into the small inn.
  • Go upstairs.
  • Speak to the guy named Ademoth. Good luck!

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