A Spellhold Studios mod for Baldur's Gate II
This is an old mod that adds a medium-sized quest to Shadows of Amn, along with new areas, monsters, and items. The quest starts in Athkatla, where you are asked to escort a rich man who is being hunted by mages.
While Ajoc's Minimod originally required The Darkest Day mega-mod, this version can be installed separately.
Please check the complete Readme to learn more about this mod before installation.
- A medium-sized quest
- Brand-new areas
- New monsters
- New items
- A couple of mini quests
Author
- Ajoc
Contributors
- hlidskialf – mod resurrection (up to version 1.6.3)
- Leomar – maintenance (versions 1.6.4–1.6.5)
- 11jo – maintenance (version 1.7)
- Lollorian – bug fixes
- Miloch – script fixes
- Ikki – EE compatibility
Translators
- German: Rumpelstilz
- Italian: Ilot
- Russian: Brodiaga, Alex, AERIE.RU
- Spanish: Clan REO
Special thanks
- PO AND MINTO, obviously.
- LimE, for the free area graphics.
- People who gave me ideas on the TDD boards and emailed me.
- Kai, for an item submission.
- TeamBG, for being the centre of it all.
- KenTeamBG, for starting it all.
- TheoTeamBG, for IETME.
- Oarsome, for being the best tester ever.
- Jaysyn, for several submissions.
- Death, for an item submission.
- Deano, for the adverts and interview.
- Grand-Pas, for starting this off with me.
- Lee Watts who did some base mod and weidu tweaks to improve the mod.
v1.7 (February 2026)
- Regular journal entries to quests
- Cre corrections
- Autotra/Designated/Label/WeiduAutoPackager/Requirepredicate/Metadata
- ReallyForceSpell instead of Spell and ForceSpell
- PVRZ for EE and argent77 index to avoid duplicates.
- BWP fix included
- Item fixes (I had to find a workaround to make companions' rings work properly, you may want to take a look at it to see if you have better ideas).
- Reorganization of script actions (Destroyself(), EscapeArea(), etc.)
- Freddy_Gwendo function for EE item restrictions
- Implementation of spells with prefixes and only as resources
- Corpae spells work as expected
- AG0042 uses the AR0042 asset without duplicating everything.
- Making some dialogues a little more reliable
- Making quest starts a little more reliable
- Preliminary implementation of worldmap addition, but commented out
v1.6.6 (22 December 2016 by Ikki)
- the batch file are deprecated thanks to HANDLE_TILESETS
- the tiz file and tisunpack have been moved to a TIZ folder
- ( you can delete the tiz and tisunpack in the are folder in the original mod)
- HANDLE_CHARSETS is added for the translation
- iconv is added in the languages folder
- the readme was commented to streamline the installation
- no chapter check so it's EET compatible
- you need a new weidu (i have put a new one)
v1.6.5 (05 April 2010 by Leomar)
- Lollorian's fixed typo in PlaySound() - FF_M09 -> EFF_M09 in AGCAVAR2.BAF
- Reordered the version history
v1.6.4 (01 April 2010 by Leomar)
- Lollorian's lightning and demons typo fixes - AGCOOLCO.BAF, AGDEMDIE.BAF (http://www.shsforums.net/topic/42220-fixes-for-the-big-fixpack/page__view__findpost__p__482735)
- Moved TP2 into the mod folder
- Updated to WeiDU v215
v1.6.3
- Fixed Loron's Encounter with Renfeld
- Deleted corrupted ar0042.are and added AG0042.are for compatibility
- Moved tisunpack.exe into the folder are
- Corrected Uninstaller.bat
- Added README-command
- Updated to WeiDU v211
v1.6.2
- Added Italian translation (Thanks Ilot)
- Small fixes in cre-files
- Added VERSION-flag
- Added WeiDU v210
V1.6.1
- Added Russian translation (Thanks Brodiaga, Alex & AERIE.RU)
- Added German translation (Thanks Rumpelstilz)
V1.6.0
- With Spanish translation. Much thanks to Clan REO! (Sorry for the delay on this gang, but I hate working with .tra files)
OK, if you want to get straight into te action, go to the City Gates.
- Go into the small inn.
- Go upstairs.
- Speak to the guy named Ademoth. Good luck!