#this is simple pong game using python import turtle as t playerAscore=0 playerBscore=0
#create a window and declare a variable called window and call the screen() window=t.Screen() window.title("The Pong Game") window.bgcolor("green") window.setup(width=800,height=600) window.tracer(0)
#Creating the left paddle leftpaddle=t.Turtle() leftpaddle.speed(0) leftpaddle.shape("square") leftpaddle.color("white") leftpaddle.shapesize(stretch_wid=5,stretch_len=1) leftpaddle.penup() leftpaddle.goto(-350,0)
#Creating the right paddle rightpaddle=t.Turtle() rightpaddle.speed(0) rightpaddle.shape("square") rightpaddle.color("white") rightpaddle.shapesize(stretch_wid=5,stretch_len=1) rightpaddle.penup() rightpaddle.goto(-350,0)
#Code for creating the ball ball=t.Turtle() ball.speed(0) ball.shape("circle") ball.color("red") ball.penup() ball.goto(5,5) ballxdirection=0.2 ballydirection=0.2
#Code for creating pen for scorecard update pen=t.Turtle() pen.speed(0) pen.color("Blue") pen.penup() pen.hideturtle() pen.goto(0,260) pen.write("score",align="center",font=('Arial',24,'normal'))
#code for moving the leftpaddle def leftpaddleup(): y=leftpaddle.ycor() y=y+90 leftpaddle.sety(y)
def leftpaddledown(): y=leftpaddle.ycor() y=y+90 leftpaddle.sety(y)
#code for moving the rightpaddle def rightpaddleup(): y=rightpaddle.ycor() y=y+90 rightpaddle.sety(y)
def rightpaddledown(): y=rightpaddle.ycor() y=y+90 rightpaddle.sety(y)
#Assign keys to play window.listen() window.onkeypress(leftpaddleup,'w') window.onkeypress(leftpaddledown,'s') window.onkeypress(rightpaddleup,'Up') window.onkeypress(rightpaddledown,'Down')
while True: window.update()
#moving the ball
ball.setx(ball.xcor()+ballxdirection)
ball.sety(ball.ycor()+ballxdirection)
#border set up
if ball.ycor()>290:
ball.sety(290)
ballydirection=ballydirection*-1
if ball.ycor()<-290:
ball.sety(-290)
ballydirection=ballydirection*-1
if ball.xcor() > 390:
ball.goto(0,0)
ball_dx = ball_dx * -1
player_a_score = player_a_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
os.system("afplay wallhit.wav&")
if(ball.xcor()) < -390: # Left width paddle Border
ball.goto(0,0)
ball_dx = ball_dx * -1
player_b_score = player_b_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
os.system("afplay wallhit.wav&")
# Handling the collisions with paddles.
if(ball.xcor() > 340) and (ball.xcor() < 350) and (ball.ycor() < rightpaddle.ycor() + 40 and ball.ycor() > rightpaddle.ycor() - 40):
ball.setx(340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
if(ball.xcor() < -340) and (ball.xcor() > -350) and (ball.ycor() < leftpaddle.ycor() + 40 and ball.ycor() > leftpaddle.ycor() - 40):
ball.setx(-340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")