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Releases: 16Byte/Unity-Object-Pooling

v1.0

19 May 19:27
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[1.0.0] - 2026-05-19

Added

  • Initial release.
  • ObjectPoolManager with static SpawnObject and ReturnObjectToPool API.
  • IPooledObject interface for per-spawn lifecycle hooks.
  • Generic and non-generic spawn overloads (Instantiate-mirrored signatures).
  • Three default pool categories for hierarchy organization: GameObjects, ParticleSystems, SoundFX.
  • Lazy bootstrap — the system works with or without an ObjectPoolManager component in scene.
  • Basic Spawning sample demonstrating the full lifecycle.