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Developed a game model for a Scotland Yard-inspired project, passing 83 unit tests and demonstrating strong Object-Oriented Programming skills.
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Implemented design patterns, including the Visitor Pattern and Observer Pattern, to create a flexible and maintainable game architecture.
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Engineered a functional AI for the Mr. X player by utilizing a multi-factor scoring function and implementing Dijkstra's algorithm for pathfinding.
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Collaborated in a two-person team to successfully complete a complex software project, including the development of core game logic and an AI component.
18oscarm/Scotland-Yard-Java-Coursework
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