Load old ObjectData correctly#553
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ITS changed ObjectDataStructs::OBJECT_BOMBS_AND_OTHER::ubBombOwner data size from 1 byte to 2 bytes, and it was not taken into account when loading ObjectData
majcosta
reviewed
Nov 10, 2025
| UINT8 ubImprintID; // ID of merc that item is imprinted on | ||
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| // Flugente: due do inconsistencies with WF maps, where data from a map is laoded differently, I had to add this marker. | ||
| // Flugente: due do inconsistencies with WF maps, where data from a map is loaded differently, I had to add this marker. |
| UINT8 fUsed; // flags for whether the item is used or not | ||
| }; | ||
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ITS changed ObjectDataStructs::OBJECT_BOMBS_AND_OTHER::ubBombOwner data size from 1 byte to 2 bytes, and it was not taken into account when loading ObjectData