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48 changes: 8 additions & 40 deletions Tactical/Overhead.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4889,54 +4889,20 @@ SOLDIERTYPE *FindNextActiveSquad( SOLDIERTYPE *pSoldier )

SoldierID FindPrevActiveAndAliveMerc( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLessOKLife, BOOLEAN fOnlyRegularMercs )
{
SOLDIERTYPE *pTeamSoldier;


// loop back
SoldierID bLastTeamID = gTacticalStatus.Team[ pSoldier->bTeam ].bFirstID;
SoldierID cnt = pSoldier->ubID - 1;

// Guard against ubID underflow. We'll start searching for previous merc from the lastID in that case
if ( cnt >= NOBODY )
{
cnt = gTacticalStatus.Team[pSoldier->bTeam].bLastID;
}

for ( ; cnt >= bLastTeamID; --cnt )
{
pTeamSoldier = cnt;
if ( fOnlyRegularMercs )
{
if ( AM_AN_EPC( pTeamSoldier ) || AM_A_ROBOT( pTeamSoldier ) )
{
continue;
}
}

if ( fGoodForLessOKLife )
{
// Check for bLife > 0
if ( pTeamSoldier->stats.bLife > 0 && pTeamSoldier->bActive && pTeamSoldier->bInSector && pTeamSoldier->bTeam == gbPlayerNum && ( pTeamSoldier->bAssignment < ON_DUTY || pTeamSoldier->bAssignment == VEHICLE ) && OK_INTERRUPT_MERC( pTeamSoldier ) && pSoldier->bAssignment == pTeamSoldier->bAssignment )
{
return( cnt );
}
}
else
// Guard against ubID underflow. We'll start searching for previous merc from the lastID in that case
if ( cnt >= NOBODY )
{
if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && OK_INTERRUPT_MERC( pTeamSoldier ) && pSoldier->bAssignment == pTeamSoldier->bAssignment )
{
return( cnt );
}
cnt = gTacticalStatus.Team[pSoldier->bTeam].bLastID + 1;
continue;
}
}

bLastTeamID = pSoldier->ubID;
cnt = gTacticalStatus.Team[ pSoldier->bTeam ].bLastID;

// look for all mercs on the same team,
for ( ; cnt > bLastTeamID; --cnt )
{
pTeamSoldier = cnt;
SOLDIERTYPE* pTeamSoldier = cnt;
if ( fOnlyRegularMercs )
{
if ( AM_AN_EPC( pTeamSoldier ) || AM_A_ROBOT( pTeamSoldier ) )
Expand All @@ -4947,20 +4913,22 @@ SoldierID FindPrevActiveAndAliveMerc( SOLDIERTYPE *pSoldier, BOOLEAN fGoodForLes

if ( fGoodForLessOKLife )
{
// Check for bLife > 0
if ( pTeamSoldier->stats.bLife > 0 && pTeamSoldier->bActive && pTeamSoldier->bInSector && pTeamSoldier->bTeam == gbPlayerNum && ( pTeamSoldier->bAssignment < ON_DUTY || pTeamSoldier->bAssignment == VEHICLE ) && OK_INTERRUPT_MERC( pTeamSoldier ) && pSoldier->bAssignment == pTeamSoldier->bAssignment )
{
return( cnt );
}
}
else
{
if ( OK_CONTROLLABLE_MERC( pTeamSoldier) && OK_INTERRUPT_MERC( pTeamSoldier ) && pSoldier->bAssignment == pTeamSoldier->bAssignment )
if ( OK_CONTROLLABLE_MERC( pTeamSoldier ) && OK_INTERRUPT_MERC( pTeamSoldier ) && pSoldier->bAssignment == pTeamSoldier->bAssignment )
{
return( cnt );
}
}
}


// none found,
// IF we are here, keep as we always were!
return( pSoldier->ubID );
Expand Down