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2 changes: 2 additions & 0 deletions Tactical/Boxing.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,8 @@
#include "Game Clock.h"
#include "Animation Data.h"
#include "GameSettings.h" // added by SANDRO
#include <Font Control.h>
#include <message.h>

INT32 gsBoxerGridNo[ NUM_BOXERS ] = { 11393, 11233, 11073 };
SoldierID gubBoxerID[ NUM_BOXERS ] = { NOBODY, NOBODY, NOBODY };
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2 changes: 1 addition & 1 deletion Tactical/LOS.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5118,7 +5118,7 @@ INT8 FireBulletGivenTargetNCTH( SOLDIERTYPE * pFirer, FLOAT dEndX, FLOAT dEndY,
fprintf(OutFile, "{ % 9.8f , % 9.8f , % 9.8f , % 9.8f }, //DEBUG: merc %4d fired pellet %4d of %4d using method %4d %12s with SpreadPattern %4d %s\n",
ddRawHorizAngle, ddRawVerticAngle,
ddHorizAngle, ddVerticAngle,
pFirer->ubID, ubLoop, ubShots,
pFirer->ubID.i, ubLoop, ubShots,
gpSpreadPattern[ubSpreadIndex].method, gSpreadPatternMethodNames[gpSpreadPattern[ubSpreadIndex].method],
ubSpreadIndex, gpSpreadPattern[ubSpreadIndex].Name,
NULL
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