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feat(engine): rewrite player_info & npc_info packets#986
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Pazaz merged 9 commits into2004Scape:mainfrom Nov 9, 2024
Merged
feat(engine): rewrite player_info & npc_info packets#986Pazaz merged 9 commits into2004Scape:mainfrom
Pazaz merged 9 commits into2004Scape:mainfrom
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## Content Changes ### Features * #973 * #985 ### Fixes * #966 * #969 * #971 * #981 * Smithing daggers level-up typo * Item spawns update ## Engine Changes ### Features * #972 * #979 * #986 ### Fixes * #975 * #977 * #978 - movement bug * #983 * #987 * Don't send UNSET_MAP_FLAG when standing still * Soundscape song crash * Authentic Loc category config code * Authentic Obj tradeable config code * InvType safety in player save
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masktomasks.this.alreadyFacedEntityproperty.InfoProtclass.World.getPlayerorWorld.getNpcMy testing shows about a 40-60ms gain in performance on the high end.
Idle (Sparse)
Before
After
2000 Updates (Dense)
Before
After
Dense is faster to loop than sparse because our
getNearbyPlayersfunction works faster with a smaller "view distance".