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Ratropolis Performance Mod v1.1.0

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@21twoone 21twoone released this 21 Jun 12:24
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Download

  • RatropolisPerformanceMod-v1.1.0-win-x86.zip: recommended package; includes BepInEx 5.4.23.4 x86.
  • RatropolisPerformanceMod-v1.1.0-plugin-only.zip: for users who already have BepInEx 5.4.23.4 x86.

Close Ratropolis, extract the selected ZIP directly into the game folder, and allow existing files to be overwritten. Do not use GitHub's automatic Source code archives for installation.

Highlights

  • Added Crowd ULTRA and adjustable 1:N display modes for armies with thousands of units.
  • Added friendly Physics2D collision and transform-sync optimizations.
  • Hidden units no longer render their bodies, particles, floating text, or buff icons.
  • Hidden-unit BuffSlot objects are recycled to reduce visual object-pool memory growth.
  • Preserves real unit combat, movement, damage, stats, buffs, and save data.
  • Removed the old embedded before/after GIF; the full YouTube comparison remains linked in the README.

Controls

  • F6: toggle core optimization.
  • F7: cycle ULTRA -> Crowd 1:N -> OFF -> ULTRA.
  • F8: increase the display ratio by 10.
  • F9: decrease the display ratio by 10, minimum 1:10.

For armies with thousands of units, keep the optimizer enabled and use Crowd ULTRA.

Known Limitation

Ratropolis is a 32-bit game. Very large saves may still pause during synchronous autosaving because the game serializes every unit and buff on the main thread.