The Last Task (Unity 6.3)
A small glimpse into the past and a farewell gift for former colleagues, it also serves to evaluate the suitability of Unity for cross‑platform development with the Universal Render Pipeline and to identify the technical considerations required to support a broad spectrum of target devices.
- WebAssambly (wasm)
- WebGL
- Show Application
- Windows (x64/arm64)
- DirectX
- MacOS (x64/arm64)
- Metal
- Linux (x64)
- Vulkan
- Xbox (x64)
- DirectX
- Universal Render Pipeline (URP)
- Forward Rendering
- Ahead Of Time Compilation (IL2CPP)
- Adaptive Input
- Mouse/Keyboard/Gamepad/Touch
- Multiplatform Settings
- Video/Audio/Input
- Localization
- English/German
- Volumetric Lights
- Mie Scattering
- GPU Instancing
- Occlusion Culling
- Shader Precompilation
- Baked Global Illumination
