Corlanthia is an in-development text adventure game written in Java.
Corlanthia has some basic features implemented; so far users can move cardinally, inspect items, pickup items, see their inventory, drop one or many items, look in the room to see what objects are there. There is also a "debug" command that so far adds items to a room and displays all of the items in the room.
- Doors can now be locked
- Added keys
- Keys are destroyed when used to unlock a door
- Added dance command
- Fixed empty line at top of inventory text-area
- Fixed ArrayIndexOutOfBoundsException when trying to go in a direction with no room
- Made 'key' from items list into a skeleton key (spelled 'Skellington Key' in items array) which unlocks every door and is not destroyed upon opening
- Command history is now tracked infinitely (until the vm crashes)
- Other small fixes
- Some polishing of existing features
- More rooms
- Can read from letters
- Can inspect doors to get clues as to which key to open it with
- NPC that can be talked to
- Books and letters will reveal what kind of key will open which door
- Room descriptions will only be shown when walking into the room for the first time
Copyright (c) 2012 Tom Penney
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
See http://www.gnu.org/licenses/gpl-3.0.html for the full GNU General Public License.