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Feature/UI ux check#10

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ZhalgasB wants to merge 24 commits into
feature/ultimatefrom
feature/ui-ux-check
Draft

Feature/UI ux check#10
ZhalgasB wants to merge 24 commits into
feature/ultimatefrom
feature/ui-ux-check

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ZhalgasB and others added 24 commits May 13, 2026 20:16
- Create StateManager class to manage state transitions
- Implement changeState() method with proper lifecycle (enter/exit)
- Add update() and render() delegation to current state
- Ensure clean state transitions without memory leaks
- Implement MainMenuState with title and start menu UI
- Implement PauseState with pause menu and resume/exit options
- Add proper state lifecycle management (enter/exit) with font disposal
- Integrate both states into the state machine
- Rename PlayingState.java to GameState.java
- Add isActive flag to prevent updates after state exit
- Add null check in render() to prevent NullPointerException
- Improve collision detection with proper bullet list copying
- Fix ConcurrentModificationException in checkCollisions()
- Replace direct state management with StateManager
- Implement input-driven state transitions (SPACE, ENTER, ESC keys)
- Add state-specific logic: start game, pause, resume, restart
- Set initial state to MainMenuState instead of GameState
- Remove unused UI components (pauseOverlay, inputMultiplexer)
- Clean up resource disposal through StateManager
- Create MainMenuUI class with Scene2D-based UI
- Implement Play, Exit, and Credits buttons
- Add button click callbacks integrated with StateManager
- Update MainMenuState to use Scene2D instead of BitmapFont
- Update GameScreen to handle menu callbacks
- Add responsive viewport scaling for Scene2D Stage
- Maintain background rendering for visual consistency
- Add comprehensive documentation
Acceptance Criteria Met:
✓ Buttons trigger callbacks
✓ Menu integrates with MainMenuState
✓ Visual style aligned with game art
…improved ESC behavior; fix Pause/GameOver overlays
…ling; improved event system; finalize UI/UX audit
- Added screen dimming overlay for PauseState (65% alpha transparency)
- Added screen dimming overlay for GameOverState (65% alpha transparency)
- Implemented adaptive text centering using GlyphLayout in:
  * MainMenuState - title and menu options centered
  * PauseState - PAUSED title and instructions centered
  * GameOverState - GAME OVER title and score centered
- Fixed hardcoded text offsets to work on any screen resolution
- Verified resource management (dispose() for ShapeRenderer and BitmapFont)
- Restored deleted weapon and entity class files from git index
- Added comprehensive UI/UX documentation and audit reports
## Acceptance Criteria Met
- [x] Screen dimming working for Pause and Game Over states
- [x] All text properly centered across different resolutions (800x600, 1280x720, 1920x1080)
- [x] Resources properly freed on exit
- [x] No compilation errors
- [x] All UI issues logged and documented
## Files Modified
- PauseState.java - Added ShapeRenderer, GlyphLayout
- GameOverState.java - Added ShapeRenderer, GlyphLayout
- MainMenuState.java - Added GlyphLayout
- Assets.java, GameScreen.java, and 30+ other core files staged
## Documentation
- docs/UI_UX_AUDIT_REPORT.md - Complete audit findings
- docs/UI_UX_FIXED_ISSUES.md - Detailed fix report
- docs/UI_UX_CHECKS_LOG.md - Task completion log
Branch: feature/ui-ux-check
Type: UI/UX Enhancement
Priority: HIGH
Complete documentation of all UI/UX improvements and fixes.
Status: Ready for merge to main branch.
…e/ui-ux-check

# Conflicts:
#	core/src/main/java/game/mygame/Assets.java
…e/ui-ux-check

# Conflicts:
#	core/src/main/java/game/mygame/Assets.java
…e/ui-ux-check

# Conflicts:
#	core/src/main/java/game/mygame/Assets.java
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2 participants