remove `TreeLink`, add Rendered and Simulated options to `Engine:BindDataModel`
bloom
docs sync
Made documentation worse
make it look nicer
Event callback argument names
Add `Engine:SetWindowTitle`
Remove `Sound.OnLoaded`
`ClickChanged`/`HoverChanged` callback inputs
`UIButton` behavior
text
disable `Animator:LoadAnimation`
Add `Engine:SetForegroundDataModel`, `:UnbindDataModel`, and remove `.BoundDataModel`
remove `Animation.Loaded`
Add `Animation.Loaded`, `Animator:LoadAnimation` no longer creates another `Animation` object
Combine `AnimationAsset` and `AnimationState` into a single `Animation` component, Remove `workspace` global
fix `GetComponents` type annotation
m
no purpose
add `ScriptEngine.BreakpointMoved`, fixed doc gen bug for events
things
Add `PlayerInput:GetViewportInputRect`
Add `GameObject:IsDescendantOf`, Rename `Sound.Position` -> `.TimePosition`
minor things
bad sync
Fix `AsComponent` type definition
Fix `FindChildWithComponent` type definition, Add `GameObject:AsComponent`
`Matrix.scaled`, `Matrix:ScaleBy`, `Matrix.Scale`, `DeveloperTools:CloseTextDocuments`
Add `DeveloperTools:SaveTextDocuments`, Split `JsonSerializable` type into `JsonEncodable` and `JsonDecodable`
Remove `GameObject.DataModel`, Add `.OnWorkspaceChanged`