actually fix `GameObject.component`'s type signature
fix `GameObject.component` type signature
docs sync
Add link to lute's documentation for @std
`system`, disclaimer, `task.spawn`
`phoenix`
Prefix global functions with `function`
Made documentation worse
Combine `AnimationAsset` and `AnimationState` into a single `Animation` component, Remove `workspace` global
things
Switch `GameObject.fromComponents` to be `GameObject.new`, Existing `.new` is now `.fromTemplate`
minor things
blahhh
fix doc gen, fix `parallel.atomicinteger` signature
bad sync
`Matrix.scaled`, `Matrix:ScaleBy`, `Matrix.Scale`, `DeveloperTools:CloseTextDocuments`
Extra
Add documentation for `fs` aliases
Add `DeveloperTools:SaveTextDocuments`, Split `JsonSerializable` type into `JsonEncodable` and `JsonDecodable`
Rename profiler zone functions to start with `zone` instead
Add `debug.profile[begin/end/message/name/text]`
Add `task.setglobal`
x
Add `imgui.scrollherex`, `imgui.getscroll[x|y]`, `imgui.getscrollmax[x|y]`
Add `imgui.getstylecolor`
Add `imgui.rgbedit` and `imgui.rgbaedit`
Add `imgui.collapsingheader`
Update `imgui.combo` to also return whether the option was changed
Add 'c' option to `imgui.stylecolors` for Classic
Add `Enum.ImGuiColor` and `imgui.radiobutton`