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13 changes: 12 additions & 1 deletion src/dedicated-servers/dedicated-servers.service.ts
Original file line number Diff line number Diff line change
Expand Up @@ -220,7 +220,7 @@ export class DedicatedServersService {
// TODO - number of players
{
name: "EXTRA_GAME_PARAMS",
value: `-maxplayers ${server.type === "Ranked" ? 13 : 32} +map de_dust2 +game_type ${this.getGameType(server.type)} +game_mode ${this.getGameMode(server.type)}${server.connect_password ? ` +sv_password ${server.connect_password}` : ""} ${server.server_region.is_lan ? `+sv_lan 1` : ""}`,
value: `-maxplayers ${server.type === "Ranked" ? 13 : 32} +map de_dust2 +game_type ${this.getGameType(server.type)} +game_mode ${this.getGameMode(server.type)} +sv_skirmish_id ${this.getWarGameType(server.type)} ${server.connect_password ? ` +sv_password ${server.connect_password}` : ""} ${server.server_region.is_lan ? `+sv_lan 1` : ""}`,
},
{ name: "SERVER_ID", value: server.id },
{
Expand Down Expand Up @@ -439,11 +439,21 @@ export class DedicatedServersService {
case "Deathmatch":
case "ArmsRace":
return 1;
case "Retake":
case "Custom":
return 3;
}
}

private getWarGameType(type: e_server_types_enum): number {
switch (type) {
case "Retake":
return 12;
default:
return 0;
}
}

private getGameMode(type: e_server_types_enum): number {
switch (type) {
case "Ranked":
Expand All @@ -455,6 +465,7 @@ export class DedicatedServersService {
case "Wingman":
case "Deathmatch":
return 2;
case "Retake":
case "Custom":
return 0;
}
Expand Down