Skip to content

History / Troubleshooting

Revisions

  • Record the HDMI check on the same monitor

    @60plus 60plus committed Oct 9, 2026
  • Keep the 0.2.4 documentation to what was measured Restart as the verified way out, the cable and VRR described by what was observed, HDR advice that matches a restarted session, and the update path for tools before 0.2.2.

    @60plus 60plus committed Oct 9, 2026
  • Document the 0.2.4 changes Update source in the diagnostic report, the 4K fix where this project's Gamescope is selected, and why a switch into Game Mode could leave the notification workaround unapplied before 0.2.4.

    @60plus 60plus committed Oct 9, 2026
  • Document Gamescope selection in 0.2.3

    @60plus 60plus committed Oct 6, 2026
  • Document 0.2.1: the mode filter, and only what was measured about the exit crash Before you start now says to choose 3840x2160 rather than 4096x2160, and distinguishes a system running this project's Gamescope build, where the wider mode is no longer offered, from one running the system's own. The crash when leaving Game Mode no longer calls itself harmless, no longer names the Vulkan library as unloaded, and no longer says nothing is lost. It records what was read out of core files and says plainly that the cause and the frequency are not established, that no dialog appears, and that the command for clearing old dumps was wrong. Safe Graphics says which case needs a Game Mode restart instead. Updates and recovery says the update is cancelled if one of this project's parts cannot be restored. How it works describes all four Gamescope corrections and which two are upstream. The build guide documents the build root helper.

    @60plus 60plus committed Oct 3, 2026
  • Audit the whole manual against the code and the issue trackers Every page was read against the code that ships today and against every open and closed issue on the tracker, and each finding was checked by a second reader whose job was to refute it. The largest correction is that the manual did not know releases 0.1.9 and 0.2.0 exist. It still said the cause of the corrupted Game Mode menus was unknown and offered the three workarounds as the remedy, and it said in three places that an update cannot deliver Gamescope. It now describes the fault as fixed in 0.2.0, names the cause, and gives the order a system on 0.1.8 or older has to follow. Three pages sent the reader to release 0.1.7 to get the source. That tag carries two of the three Gamescope patches, so anyone following those instructions built an image without the menu fix. They now point at Releases in general, the same form the README already uses, so they do not go stale again. Complete build also links to the section that gets the repository, which it never did. Troubleshooting is grouped into eight topics with an index at the top. Section titles are unchanged, so links into them still resolve. _Sidebar.md is new, so the pages are no longer listed alphabetically, and Home reads in the order a person actually works, with How it works last. Also corrected, each against the code it describes: the installer no longer hides disks with mounted partitions, the base only build leaves out the corrected Gamescope and cannot be sent it afterwards, tools older than 0.1.8 refuse any release naming a file they do not know, and returning to the SteamOS Gamescope build is a deliberate rule rather than a fault. Three commands this manual tells the reader to run were executed on a test machine before it was written.

    @60plus 60plus committed Sep 28, 2026
  • Correct the resolution claim: a lower resolution is worse, not clean Measured at 1080p60 on the tested machine: the corruption also appears in the main Steam interface with no game running, which never happened at 2560x1440. The earlier claim came from a short look that did not include the menus.

    @60plus 60plus committed Sep 27, 2026
  • Rewrite the menu corruption entry so it claims only what was measured Three settings each avoid the symptom on their own, two of them with the performance overlay off, so the entry no longer treats the overlay as the defining one. It names the scaling setting as the interface does, states the black border it costs, scopes HDR to the tested DisplayPort connection, and says plainly that the failing component is unknown.

    @60plus 60plus committed Sep 27, 2026
  • Name what the glitching menus entry actually looks like, and what removes it The menu panel itself draws correctly; everything around and behind it is destroyed. The entry says so, offers the mouse as a way to recognise the fault, and adds the GPU accelerated web views setting, which removes the corruption completely and makes the menus very slow. It states that the fault depends on that path and that the faulty component is not located.

    @60plus 60plus committed Sep 27, 2026
  • Offer the mouse as a check for the glitching menus, and name the upstream report Moving the mouse clears the corruption while the pointer keeps moving. Everything that clears it keeps the compositor drawing, which points at a frame not being redrawn rather than at the display or the drivers, and it matches gamescope#1964 against unmodified Gamescope on NVIDIA.

    @60plus 60plus committed Sep 27, 2026
  • Narrow two claims in the glitching menus entry The swaps rule out this project's patched builds as the cause but do not clear every part of the session, and a Windows display setting is not proof of what the cable carries. The advice that reinstalling or changing drivers will not help is unchanged.

    @60plus 60plus committed Sep 27, 2026
  • Say that a lower refresh rate does not fix the glitching menus, but a lower resolution does Measured on the tested display: the same resolution at 60 Hz glitches exactly as at 165 Hz. Reading the machine while a menu glitched and again while it was correct found an identical mode, buffer, format and size with nothing in any log, so only the drawing differs. The page also warns that a mode Windows offers can be absent here.

    @60plus 60plus committed Sep 27, 2026
  • Say plainly that reinstalling or changing drivers will not fix the glitching menus Four comparisons, each changing one component and each rebooted so everything started in its normal order, left the glitching unchanged: the overlay SteamOS packages in place of this project's build, the Gamescope SteamOS packages in place of this project's build, an older installer integration, and a newer NVIDIA driver. A reader who hits this should not spend a day reinstalling, so the page now says so and lists what was tried. The two settings that clear it stay at the top, where they are useful first.

    @60plus 60plus committed Sep 27, 2026
  • Name both Steam launchers, separate tested drivers, and document the glitching menus The documented way to switch the Remote Play receiver off named the Game Mode launcher alone, so it stopped working on the desktop once the desktop launcher was covered too. It now names both and carries a command that writes both overrides. The encoder and notification sections say which launchers they attach to, and why the desktop has to have LIBVA_DRIVER_NAME removed while Game Mode never sets it. The driver list explains that a version this project tested and a version NVIDIA merely documents for your GPU are different claims, and that the list says so when nothing offered has been tested here. A new entry covers the Game Mode menus drawing with glitches while a game runs and the performance overlay is off, with the two display settings that clear it. It states what is measured and what is not: the same glitching appears with the overlay SteamOS packages and on an older installer integration, the tested mode was DisplayPort at 2560x1440 and 165 Hz with HDR off, and that same mode is recorded as working with HDR on.

    @60plus 60plus committed Sep 27, 2026
  • Add the Desktop Mode findings, the 32-bit overlay symptom, and point at 0.1.7 Four entries from measurements on 2026-09-26: Remote Play receiving in Desktop Mode, where Steam's client falls back to a decode path costing 153 ms per frame and the answer is to switch hardware decoding off or receive in Game Mode; outgoing capture pinned at 25 frames per second by how Steam drives the screencast portal rather than by any limit of the portal; the Gamescope crash on leaving Game Mode, which reproduces on Valve's own build and is reported upstream; and the 32-bit overlay dependency, whose symptom is a SIGSEGV that points nowhere near a performance overlay.

    @60plus 60plus committed Sep 26, 2026
  • Explain the receiver that cannot exit, and the two streaming symptoms that are not ours A receiver left running after a streamed game ends keeps its last frame on screen, so the machine looks hung while it works. The section says how to recognise it, that the kernel truncates the process name, that SIGTERM cannot work because the stuck thread is the one that would handle it, and that Installer Update cannot deliver the fix because the driver is compiled. Black bars and a flat washed out picture are host and client behaviour in Steam. Both were measured, in both directions and on two SteamOS releases, and neither can be fixed from this project, so the page says what they are and what to record rather than offering a remedy that would not work. The HDR section gains one measured observation: 2560x1440 at 165 Hz over DisplayPort was stable on SteamOS 3.8.28, on one display, on one machine.

    @60plus 60plus committed Sep 26, 2026
  • Document installer 0.1.2 notification fix and upgrade path

    @60plus 60plus committed Sep 20, 2026
  • Document complete builds and Windows setup

    @60plus 60plus committed Sep 20, 2026
  • Add installation manual and troubleshooting guides

    @60plus 60plus committed Sep 19, 2026