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This repository was archived by the owner on Oct 4, 2026. It is now read-only.

History / Build the USB image

Revisions

  • Document 0.2.1: the mode filter, and only what was measured about the exit crash Before you start now says to choose 3840x2160 rather than 4096x2160, and distinguishes a system running this project's Gamescope build, where the wider mode is no longer offered, from one running the system's own. The crash when leaving Game Mode no longer calls itself harmless, no longer names the Vulkan library as unloaded, and no longer says nothing is lost. It records what was read out of core files and says plainly that the cause and the frequency are not established, that no dialog appears, and that the command for clearing old dumps was wrong. Safe Graphics says which case needs a Game Mode restart instead. Updates and recovery says the update is cancelled if one of this project's parts cannot be restored. How it works describes all four Gamescope corrections and which two are upstream. The build guide documents the build root helper.

    @60plus 60plus committed Oct 3, 2026
  • Audit the whole manual against the code and the issue trackers Every page was read against the code that ships today and against every open and closed issue on the tracker, and each finding was checked by a second reader whose job was to refute it. The largest correction is that the manual did not know releases 0.1.9 and 0.2.0 exist. It still said the cause of the corrupted Game Mode menus was unknown and offered the three workarounds as the remedy, and it said in three places that an update cannot deliver Gamescope. It now describes the fault as fixed in 0.2.0, names the cause, and gives the order a system on 0.1.8 or older has to follow. Three pages sent the reader to release 0.1.7 to get the source. That tag carries two of the three Gamescope patches, so anyone following those instructions built an image without the menu fix. They now point at Releases in general, the same form the README already uses, so they do not go stale again. Complete build also links to the section that gets the repository, which it never did. Troubleshooting is grouped into eight topics with an index at the top. Section titles are unchanged, so links into them still resolve. _Sidebar.md is new, so the pages are no longer listed alphabetically, and Home reads in the order a person actually works, with How it works last. Also corrected, each against the code it describes: the installer no longer hides disks with mounted partitions, the base only build leaves out the corrected Gamescope and cannot be sent it afterwards, tools older than 0.1.8 refuse any release naming a file they do not know, and returning to the SteamOS Gamescope build is a deliberate rule rather than a fault. Three commands this manual tells the reader to run were executed on a test machine before it was written.

    @60plus 60plus committed Sep 28, 2026
  • Add the Desktop Mode findings, the 32-bit overlay symptom, and point at 0.1.7 Four entries from measurements on 2026-09-26: Remote Play receiving in Desktop Mode, where Steam's client falls back to a decode path costing 153 ms per frame and the answer is to switch hardware decoding off or receive in Game Mode; outgoing capture pinned at 25 frames per second by how Steam drives the screencast portal rather than by any limit of the portal; the Gamescope crash on leaving Game Mode, which reproduces on Valve's own build and is reported upstream; and the 32-bit overlay dependency, whose symptom is a SIGSEGV that points nowhere near a performance overlay.

    @60plus 60plus committed Sep 26, 2026
  • Stop naming one recovery release as required, and point at 0.1.6 Valve publishes one current recovery image and replaces it over time. The build pages said 3.8.14 was required, and the Bazzite page told the reader to stop if Valve offered anything else. The builder now records the release it finds and warns when it is not one this project has validated, so the pages say that instead, and explain that the checksum shown belongs to the 3.8.14 file. How it works describes the Gamescope artifact at the version it is actually built from and says the selection follows the installed package rather than a SteamOS point release, which is what the code has done since 0.1.6. The download pointers move from release 0.1.5 to 0.1.6.

    @60plus 60plus committed Sep 26, 2026
  • Describe the partial output name, the resolver check and the preflight option

    @60plus 60plus committed Sep 24, 2026
  • Document building on Bazzite and release 0.1.4 build instructions

    @60plus 60plus committed Sep 22, 2026
  • Document Etcher boot confirmation and Ventoy troubleshooting

    @60plus 60plus committed Sep 20, 2026
  • Document casefold workspace and release 0.1.3 build instructions

    @60plus 60plus committed Sep 20, 2026
  • Document installer 0.1.2 notification fix and upgrade path

    @60plus 60plus committed Sep 20, 2026
  • Use release 0.1.1 for installation and complete builds

    @60plus 60plus committed Sep 20, 2026
  • Document complete builds and Windows setup

    @60plus 60plus committed Sep 20, 2026
  • Add installation manual and troubleshooting guides

    @60plus 60plus committed Sep 19, 2026