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Native GPUI Application: Rebuilt Frame as a Rust-native GPUI-CE desktop app, replacing the previous Tauri/Svelte shell while keeping the main workspace, preview, settings, queue, and logs workflows in a single native application.
Rust Workspace Architecture: Added dedicated frame-app, frame-core, and frame-updater crates so FFmpeg argument generation, media probing, compatibility rules, queue control, and update logic can be tested and shipped outside the UI layer.
Native Packaging Pipeline: Added Rust-based release tooling, macOS/Linux/Windows bundle scripts, Linux desktop metadata, Windows resource embedding, and generated GitHub Actions workflows for building release artifacts.
Signed Update System: Added a signed-manifest updater with platform-specific assets, SHA-256 verification, Ed25519 manifest signatures, install planning, and a bundled update helper for replacing installed builds.
GPUI Preview and Editing Surface: Added a native preview panel with crop, transform, trim timeline, overlay controls, zoom handling, and FFmpeg-backed frame extraction for video, image, and audio workflows.
Native Settings and Metadata Panels: Added GPUI settings surfaces for source details, output selection, video, audio, images, subtitles, metadata, and presets using the shared media compatibility model.
Image Encoding Controls: Added format-specific still-image encoding controls for JPEG, WebP, PNG, and TIFF, including JPEG quality/Huffman mode, WebP lossy/lossless mode, quality/compression/presets, PNG compression/prediction, and TIFF compression selection with Rust-side validation and FFmpeg argument mapping.
Changed
Application Runtime: Moved the production app from a webview-based Tauri runtime to a native Rust/GPUI runtime, reducing the JavaScript frontend boundary and making Rust the primary application layer.
Conversion Flow: Reworked import, queue, progress, cancellation, pause/resume, logging, and notification handling around native Rust state and process controllers while preserving FFmpeg-based conversion behavior.
Media Compatibility: Centralized container, codec, stream, pixel-format, image, subtitle, and metadata rules in frame-core so UI option availability and conversion validation use the same Rust model.
Documentation: Updated the project documentation around the GPUI-CE stack, Rust workspace layout, native packaging scripts, bundled FFmpeg runtime setup, and signed update manifest flow.