Skip to content

render.PushFlashlightMode and complex meshes #47

@shadowscion

Description

@shadowscion

A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).
https://github.com/shadowscion/Prop2Mesh/blob/a80269172e4e70f17475861441651a2de7f870b2/lua/entities/sent_prop2mesh/cl_init.lua#L268

Metadata

Metadata

Assignees

No one assigned

    Labels

    reminderI know how to do it, I haven't done it yet

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions