A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).
https://github.com/shadowscion/Prop2Mesh/blob/a80269172e4e70f17475861441651a2de7f870b2/lua/entities/sent_prop2mesh/cl_init.lua#L268
A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).
https://github.com/shadowscion/Prop2Mesh/blob/a80269172e4e70f17475861441651a2de7f870b2/lua/entities/sent_prop2mesh/cl_init.lua#L268