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Design Document
Alvaro Gonzalez edited this page Jul 19, 2019
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Welcome to the TRGG wiki! This is mostly just a guide for myself. (The name of the game is still TBD)
Basically it is a 2D randomly generated turn based strategy game that I am crafting just for fun.
- Game Concept: You control an astronaut who is stranded in a earth-like planet far way from home, you gotta fight and recruit allies to survive.
- Genre: Turn-Based, Strategy, Survival.
- Target Audience: Anyone.
- Game Flow Summary: The player has to go through one big randomly generated open world surviving, everyday that passes makes the game more difficult.
- Look and Feel: The game is displayed mostly with pixel art and it gives a relaxing feel to the player.
- Game Options: All the basic settings (Volume, Graphics and Gameplay) also it will include Map Generation options (TBD) and a Map Creator.
- Replaying and Saving: Every time the player plays the game experience should be different, and the game features saving via crafteable checkpoints.
- Cheats and Easter Eggs: TBD.
- Game Progression: The player starts with nothing on a random spot in the map, the player then gets items by fighting the local Aliens and gathering materials.
- Mission / Challenge Structure: Vendors will give the players missions. (TBD)
- Puzzle Structure: N/A.
- Objectives: Surviving as long as possible and defeating the bosses.
- Play Flow: Pretty much like any survival game.
- Physics: N/A.
- Movement In-Game: Free movement while exploring but turn-based while fighting.
- Objects: TBD.
- Actions: Fighting, crafting, fishing (TBD).
- Combat: Turn-based, it consists of basic attacks and special abilties.
- Economy: Gold can only be used to buy items at the safe-hubs, all items should be crafteable.
- Screen Flow: Screen Flow Diagram
- Story and Narrative: TBD.
- Characters: Randomly generated characters.
- Forest
- Snow Forest
- Desert
- Visual Interface: Basic HUD, TBD.
- Control System: Mouse and keyboard.
- Audio:TBD.
- Help System: N/A.
- Enemy AI: Multiple types of aliens that attack are hostile toward the player and each other.
- Friendly AI: Human Astronauts that populate the strange world and live pacefully.
- Support AI: Only Path finding so far.
- Target Hardware: N/A.
- Development Software: Unity as the game engine.
- Network Requirements: N/A.
- TBD.
This is a work in progress.