Skip to content

Design Document

Alvaro Gonzalez edited this page Jul 19, 2019 · 4 revisions

TRGG

Welcome to the TRGG wiki! This is mostly just a guide for myself. (The name of the game is still TBD)

Basically it is a 2D randomly generated turn based strategy game that I am crafting just for fun.

Game Overview

  • Game Concept: You control an astronaut who is stranded in a earth-like planet far way from home, you gotta fight and recruit allies to survive.
  • Genre: Turn-Based, Strategy, Survival.
  • Target Audience: Anyone.
  • Game Flow Summary: The player has to go through one big randomly generated open world surviving, everyday that passes makes the game more difficult.
  • Look and Feel: The game is displayed mostly with pixel art and it gives a relaxing feel to the player.

Gameplay and Mechanics:

  • Game Options: All the basic settings (Volume, Graphics and Gameplay) also it will include Map Generation options (TBD) and a Map Creator.
  • Replaying and Saving: Every time the player plays the game experience should be different, and the game features saving via crafteable checkpoints.
  • Cheats and Easter Eggs: TBD.

Gameplay:

  • Game Progression: The player starts with nothing on a random spot in the map, the player then gets items by fighting the local Aliens and gathering materials.
  • Mission / Challenge Structure: Vendors will give the players missions. (TBD)
  • Puzzle Structure: N/A.
  • Objectives: Surviving as long as possible and defeating the bosses.
  • Play Flow: Pretty much like any survival game.

Mechanics

  • Physics: N/A.
  • Movement In-Game: Free movement while exploring but turn-based while fighting.
  • Objects: TBD.
  • Actions: Fighting, crafting, fishing (TBD).
  • Combat: Turn-based, it consists of basic attacks and special abilties.
  • Economy: Gold can only be used to buy items at the safe-hubs, all items should be crafteable.
  • Screen Flow: Main Menu <> New Game

Story, Setting and Character

  • Story and Narrative:
  • Game World:
  • Characters:

Levels

Interface

  • Visual Interface:
  • Control System:
  • Audio:
  • Help System:

Artificial Intelligence

  • Enemy AI:
  • Friendly AI:
  • Support AI:

Technical

  • Target Hardware:
  • Development Hardware and Software:
  • Network Requirements:

Game Art:

Outline Source

Clone this wiki locally