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Currently the implementation of spring seems to not account for collision beyond its borders, this means that beyond a certain speed, the ball just tunnels TRHU the spring and hits the ground and rebounds back, all without ever registetering a collision with the spring. This should not be the case. The spring should upon contact with the ball do the following:
resolve the position so that the ball isnt partially inside the spring
compress in size based on force applied
3.exert the energy back onto the ball (if connected to the ground) or to the object its attached to AND the ball based on real life physics.
Currently the implementation of spring seems to not account for collision beyond its borders, this means that beyond a certain speed, the ball just tunnels TRHU the spring and hits the ground and rebounds back, all without ever registetering a collision with the spring. This should not be the case. The spring should upon contact with the ball do the following:
3.exert the energy back onto the ball (if connected to the ground) or to the object its attached to AND the ball based on real life physics.
Screen.Recording.2026-03-21.at.4.12.07.PM.mov