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NDXScripts
NDXScripts PublicSome of the main scripts I worked on for the systems of my group project, N.DEKA:X. In particular, the bullet system which is the most encapsulated of what I worked on.
C#
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HypercosmicLitewave
HypercosmicLitewave Public2nd Year Games Programming project, Game Engine Construction module.
C++ 1
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UnitySpriteGhoster
UnitySpriteGhoster PublicSprite ghosting effect component for Unity gameobjects. Attatch to gameobject and assign spriterenderer reference.
C# 1
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CPP-Dijkstra-Shortest-Path-Algorithm
CPP-Dijkstra-Shortest-Path-Algorithm PublicVisual Studio C++ program that uses Dijkstra's Shortest Path algorithm to find the shortest route from one node to another on a weighted graph. Does not work with generic types, but the keys of the…
C++ 2
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SeaCucumberGame
SeaCucumberGame PublicSFML clone of the arcade game 'Snake', made for my C++ Game Development module in my first year at Teesside University.
C++ 1
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