What's New?
- Updated summary comments.
- Enhanced VehicleNoiseSynthesizer with additional parameters for pitch evaluation, including idle RPM handling.
- Improved performance by optimizing NativeArray management and dispatch logic in VehicleNoiseSynthesizer.
- Introduced new filter slew rate parameters for better audio control.
- Added error handling in OnValidate method to prevent exceptions during edit mode.
- Fixed inspector bugs for Audio Banks and Exhaust Burble checkmarks
- Updated README to reflect changes in event-driven effects and integration instructions.
Installation:
- Requirements: Unity 2021.3 or newer.
- Dependencies: Install Unity.Mathematics and Unity.Burst packages via the Package Manager (required for the non-WebGL path).
- Import: import the UnityPackage into your project.
- Cleanup (Optional): If you do not use NWH Vehicle Physics 2 or NWH Dynamic Water Physics 2, delete the Scripts/Inputs/NWH-Physics_IntegrationSample folder to avoid compilation errors.
Full Changelog: 1.9f...1.9f2