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izenja edited this page Oct 24, 2012 · 5 revisions

KinectArms Requirements

  1. A Microsoft Kinect, plugged into your computer. :-)
  2. MS Windows, Vista or beyond. Earlier versions may work. If running Windows 8, install the Windows 7 (not 8) SDK. Mac OS and Linux installs may work with some frigging if you can get OpenNI working.
  3. Microsoft Visual Studio 2010. VS2012 doesn't seem to work with the project in the current state - this may be examined in the future.
  4. OpenNI and NITE. You can get this here. Get the 32bit OpenNI binaries (unstable), 32bit middleware binaries (unstable). Please install OpenNI in the DEFAULT location. This is where KinectArms expects it. If there's enough interest in changing this, we can turn it into an issue.
  5. SensorKinect from here (32 or 64 depending on what version of Windows the machine is running). If running Windows 8, disable mandatory driver signing.

Microsoft Kinect SDK

Instead of OpenNI, you may be able to use the Microsoft Kinect SDK. We haven't tested the Microsoft-based part in a while since doing some project configuration changes, so we don't recommend you try it for now. If you do have the SDK installed, you may experience issues with the OpenNI version. It's important to make sure the system is using the SensorKinect drivers and not the Microsoft ones by going to the system device manager -> properties for the Kinect device -> drivers tab -> update drivers -> browse -> pick from list on computer.

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