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Requirements
izenja edited this page Oct 23, 2012
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- A Microsoft Kinect, plugged into your computer. :-)
- MS Windows, Vista or beyond. (Earlier versions may work. Mac OS and Linux installs may work with some frigging if you can get OpenNI working.)
- Microsoft Visual Studio 2010 or later.
- OpenNI and NITE. You can get this here. Get the 32bit OpenNI binaries (unstable), 32bit middleware binaries (unstable). Please install OpenNI in the DEFAULT location. This is where KinectArms expects it. If there's enough interest in changing this, we can turn it into an issue.
- SensorKinect from here (32 or 64 depending on what version of Windows the machine is running).
Instead of OpenNI, you may be able to use the Microsoft Kinect SDK. We haven't tested the Microsoft-based part in a while since doing some project configuration changes, so we don't recommend you try it for now.