###cLEDSprites(cLEDMatrixBase *Matrix);
###void AddSprite(cSprite *Spr);
###boolean IsSprite(cSprite *Spr);
###void RemoveSprite(cSprite *Spr);
###void RemoveAllSprites();
###void ChangePriority(cSprite *Spr, SpritePriority_t Priority);
###void UpdateSprites();
###void RenderSprites();
###void DetectCollisions(cSprite *srcSpr = NULL);
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