ICML 2026 [arXiv]
LeGS is a learnable framework to density control for 3D Gaussian Splatting training:
- 📑 Learnable Density Control: Control the scene density using an RL network to optimize rendering quality.
- ⚡ High fidelity: Significantly improves rendering quality with comparable training time.
- 🎯 Easy Integration: Seamlessly integrates with various backbones (Vanilla 3DGS, FastGS, etc.)
git clone https://github.com/AaronNZH/LeGS.git --recursive
cd LeGSWe provide a streamlined setup using Conda:
# Windows only
SET DISTUTILS_USE_SDK=1
# Create and activate environment
conda env create --file environment.yml
conda activate LeGS
pip install submodules/diff-gaussian-rasterization_fastgs submodules/simple-knn submodules/fused-ssim --no-build-isolationOrganize your datasets in the following structure:
datasets/
├── mipnerf360/
│ ├── bicycle/
│ ├── flowers/
│ └── ...
├── db/
│ ├── playroom/
│ └── ...
└── tanksandtemples/
├── truck/
└── ...The MipNeRF360 scenes are hosted by the paper authors here. You can find our SfM data sets for Tanks&Temples and Deep Blending here.
Remember to modify the script to point to your dataset directory:
bash train.sh📋 Advanced: Command Line Arguments for train.py
#### --grad_abs_thresh Absolute gradient (same as Abs-GS) threshold for density control. #### --grad_thresh Gradient(same as vanilla 3DGS) threshold for density control. #### --highfeature_lr Learning rate for high-order SH coefficients (features_rest). #### --lowfeature_lr Learning rate for low-order SH coefficients (features_dc). #### --dense Percentage of scene extent (0--1) a point must exceed to be forcibly densified. #### --mult Multiplier for the compact box to control the tile number of each splat #### --source_path / -s Path to the source directory containing a COLMAP or Synthetic NeRF data set. #### --model_path / -m Path where the trained model should be stored (```output/``` by default). #### --images / -i Alternative subdirectory for COLMAP images (```images``` by default). #### --eval Add this flag to use a MipNeRF360-style training/test split for evaluation. #### --resolution / -r Specifies resolution of the loaded images before training. If provided ```1, 2, 4``` or ```8```, uses original, 1/2, 1/4 or 1/8 resolution, respectively. For all other values, rescales the width to the given number while maintaining image aspect. **If not set and input image width exceeds 1.6K pixels, inputs are automatically rescaled to this target.** #### --data_device Specifies where to put the source image data, ```cuda``` by default, recommended to use ```cpu``` if training on large/high-resolution dataset, will reduce VRAM consumption, but slightly slow down training. Thanks to [HrsPythonix](https://github.com/HrsPythonix). #### --white_background / -w Add this flag to use white background instead of black (default), e.g., for evaluation of NeRF Synthetic dataset. #### --sh_degree Order of spherical harmonics to be used (no larger than 3). ```3``` by default. #### --convert_SHs_python Flag to make pipeline compute forward and backward of SHs with PyTorch instead of ours. #### --convert_cov3D_python Flag to make pipeline compute forward and backward of the 3D covariance with PyTorch instead of ours. #### --debug Enables debug mode if you experience erros. If the rasterizer fails, a ```dump``` file is created that you may forward to us in an issue so we can take a look. #### --debug_from Debugging is **slow**. You may specify an iteration (starting from 0) after which the above debugging becomes active. #### --iterations Number of total iterations to train for, ```30_000``` by default. #### --ip IP to start GUI server on, ```127.0.0.1``` by default. #### --port Port to use for GUI server, ```6009``` by default. #### --test_iterations Space-separated iterations at which the training script computes L1 and PSNR over test set, ```7000 30000``` by default. #### --save_iterations Space-separated iterations at which the training script saves the Gaussian model, ```7000 30000 ``` by default. #### --checkpoint_iterations Space-separated iterations at which to store a checkpoint for continuing later, saved in the model directory. #### --start_checkpoint Path to a saved checkpoint to continue training from. #### --quiet Flag to omit any text written to standard out pipe. #### --feature_lr Spherical harmonics features learning rate, ```0.0025``` by default. #### --opacity_lr Opacity learning rate, ```0.05``` by default. #### --scaling_lr Scaling learning rate, ```0.005``` by default. #### --rotation_lr Rotation learning rate, ```0.001``` by default. #### --position_lr_max_steps Number of steps (from 0) where position learning rate goes from ```initial``` to ```final```. ```30_000``` by default. #### --position_lr_init Initial 3D position learning rate, ```0.00016``` by default. #### --position_lr_final Final 3D position learning rate, ```0.0000016``` by default. #### --position_lr_delay_mult Position learning rate multiplier (cf. Plenoxels), ```0.01``` by default. #### --densify_from_iter Iteration where densification starts, ```500``` by default. #### --densify_until_iter Iteration where densification stops, ```15_000``` by default. #### --densify_grad_threshold Limit that decides if points should be densified based on 2D position gradient, ```0.0002``` by default. #### --densification_interval How frequently to densify, ```100``` (every 100 iterations) by default. #### --opacity_reset_interval How frequently to reset opacity, ```3_000``` by default. #### --lambda_dssim Influence of SSIM on total loss from 0 to 1, ```0.2``` by default. #### --percent_dense Percentage of scene extent (0--1) a point must exceed to be forcibly densified, ```0.01``` by default.Note that similar to MipNeRF360 and vanilla 3DGS, we target images at resolutions in the 1-1.6K pixel range. For convenience, arbitrary-size inputs can be passed and will be automatically resized if their width exceeds 1600 pixels. We recommend to keep this behavior, but you may force training to use your higher-resolution images by setting -r 1.
Our 3DGS representation is identical to vanilla 3DGS, so you can use the official SIBR viewer for interactive visualization. For a quick start without local setup, try the web-based Supersplat.
This project is built upon FastGS. We extend our gratitude to all the authors for their outstanding contributions and excellent repositories!
License: Please adhere to the licenses of FastGS.
If you find this repo useful, please cite:
@misc{ning2026heuristicslearnabledensitycontrol,
title={Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting},
author={Zhenhua Ning and Xin Li and Jun Yu and Guangming Lu and Yaowei Wang and Wenjie Pei},
year={2026},
eprint={2605.00408},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2605.00408},
}
⭐ If LeGS helps your research, please consider starring this repository!
