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Custom Player Data Example Addon v1.1.1

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@AbbyRead AbbyRead released this 10 Nov 04:20
· 11 commits to main since this release

What’s new in this release

  • Fixed localization file detection — Language files now use the correct case-sensitive names (e.g., en_US.lang), ensuring they load outside the dev environment.
  • Minimal use of mixins — Only a simple accessor mixin to read the player’s language from EntityPlayerMP, avoiding reflection.
  • Improved message handling — Welcome messages now use BTW/vanilla APIs for safer string substitution.
  • Modified pluralization support — .lang files include multiple forms of the welcome phrase for flexible, language-specific pluralization.

Summary

Feature v1.0.0 v1.1.0 v1.1.1
Raw NBT storage ✅ ❌ ❌
PlayerDataEntry API ❌ ✅ ✅
Client sync ❌ ✅ ✅
Minecraft's Translation API ❌ ❌ ✅
Localization ❌ ✱ ✅
Mixins ✅ ❌ 🤏🏻

✱ In v1.1.0, localization was implemented, but the language files used lowercase filenames, preventing them from loading when building from source.
🤏🏻 Only employs an accessor mixin to get "private String translator" from EntityPlayerMP. This is how it reads the player's language from client-side to server-side.