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v0.2.1-beta — GPU usage, split temperatures, app search & clearer frame-time

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@AbiMangalan AbiMangalan released this 23 Jun 08:39

JankMark v0.2.1-beta

A zero-overlay Android performance profiler — read live FPS, frame-time, and
hardware telemetry from your phone over ADB on a clean PC dashboard.

Beta: stable for everyday use, but still gathering feedback. Please file
anything odd under Issues (logs are at Help ▸ Open Log Folder).

✨ Highlights

  • Find your game fast — type-to-search the app list, or hit Detect to
    auto-select whatever's currently open on your phone.
  • GPU usage on more devices — reads GPU usage without root on more phones;
    where a device blocks a stat, the chart now explains why instead of going blank.
  • Per-sensor temperatures — separate CPU / GPU / battery lines; click the °C
    gauge to cycle Max → CPU → GPU → Battery, and hovering names each line.
  • Frame time that matches what you see — real on-screen frame interval
    (120 FPS ≈ 8.3 ms, 60 FPS ≈ 16.7 ms) with an Even / Fractional / Uneven
    cadence indicator, and a built-in "?" explaining why a phone's frame time
    naturally steps up and down (it's vsync, not stutter).
  • Readable charts — auto-scaling that ignores one-off spikes, plus pan +
    zoom
    on the report timeline so long sessions stay legible.
  • Power, battery, voltage & current live charts, a session library
    (auto-saved, reopenable with full charts), PNG report export, and a
    "?" badge on every metric explaining what it means.

See the full CHANGELOG for everything new since 0.2.0-beta.

📥 Install

  1. Download JankMark_Setup_v0.2.1-beta.exe below.
  2. Windows SmartScreen may warn because the build isn't code-signed yet — click
    More info → Run anyway. (Signing is on the roadmap.)
  3. Run it. ADB is bundled — no separate setup. On your phone, enable
    Developer Options → USB debugging, connect over USB, and accept the
    authorization prompt.

Requirements: Windows 10/11 · a USB cable · an Android device with USB debugging.

⚠️ Known limitations

  • GPU usage is unavailable on some chipsets (e.g. Mali / Pixel) due to vendor
    policy — GPU clock speed still reads, and the app shows a short note explaining
    the gap.
  • Connect over USB first. Wi-Fi works once paired, but full Wi-Fi pairing for
    Android 13+ is still being finished — USB is the reliable path for now.
  • FPS may not resume after backgrounding the game. If you send the game to the
    background mid-session and return, the FPS meter can stay paused until you stop and
    restart the session. Known issue, fix coming in v0.2.2.

🙏 Feedback

This release was shaped almost entirely by beta-tester reports — thank you. Found a
bug or want a feature? Open an Issue.