Jump block, sound card and music updates, background row colors, version 0.52.27
Updated block screenshots (Playfield names, Undo last move frames, icons), new blocks (fired off screen, Playfield offset, bit, 4-bit, built-in variable, Display RAM), High Contrast, Expert mode, US spelling
Width on every wiki image so they size properly on mobile and desktop
Greyscale (was Colorblind Mode), Never show top/left toolbar switches, Subdued Palette text, Prefabs category
Playfield menu name, Colorblind Mode and Dark Mode anchors, toolbar names and sidebar sizes, new blocks (4-bit variables, fired object off screen), Undo last move frames, 100 tips
Anchor on the distance between objects blocks
Anchors on the items the startup tips link to
Missile color and height on DPC+, and the player color fade carrying its missile
Actions page: Player set and change blocks share a row under the Player getter block
Actions page: block descriptions are plain paragraphs instead of list items
Actions page: a screenshot of every block next to its description, and descriptions for the blocks that had none
Revert "External links on every wiki page are HTML links that ask for a new tab"
This reverts commit ec9ae1704727eab5575ffaf02af1397e2c340662.
Updated Actions (markdown)
Updated Actions (markdown)
External links on every wiki page are HTML links that ask for a new tab
Document the title screen fade block, End title screen anywhere in a stack, import replacing a same-named page, shared title variables and DPC+ title screens
Document the 5 score digits switch, per-background pfres, text on title pages, and the animation name block
Document the DPC+ kernel, Players 2 to 9, Background scroll colors and the Data table cell type
Document the Animate title screen graphic and animation finishes blocks, Play animation once, frame copy and reorder, keeping colors on import, shared title data, Player visibility, data table size, Switch just switched on and the emulator debug info
Document the title screen blocks, picture background per frame, automatic playback, Save with a new version and DIM in the emulator
Put the direction charts above their tables
Document Player Width/quantity and Set fired speed
- Width/quantity choice on the Player getter block\n- Set fired [object] speed block
Add direction charts for the 8 and 16 direction angles; 16 direction speed note
- Black and white circle charts beside each Fire angle table
- The slower axis of a halfway direction moves every other frame at speed 1
Document the scroll playfield colors option and the scroll direction
Document the Background area is clear block, unused backgrounds left out of the ROM and Quick colors saved with the project
Document Bounce manual angle and off screen edges, the Fire speed input and Fire angle, Find playfield pixel, Background rainbow colors, copy and paste, envelope duration and unread data tables
Wiki: Fire block check playfield while moving; keep Stop fired after the Fire details
Wiki: simplify the Fire angle tables to angle and direction
Wiki: 8 directions angle table for the Fire block