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History / Sprites

Revisions

  • Card numbering, Undo steps option, undo and redo coverage, version 0.52.33

    @AbstractPolygon AbstractPolygon committed Oct 20, 2026
  • Playfield offset options, animation start frame, Collided with virtual sprites, clear text after frames, sound TIA/ARM switch, versions of example files, version 0.52.29

    @AbstractPolygon AbstractPolygon committed Oct 19, 2026
  • Icons for the X,Y labels toggle and quick colors, the web zip on the About page, version on the Home page

    @AbstractPolygon AbstractPolygon committed Oct 14, 2026
  • Hotkeys page, and hotkeys added to the pages of the tools that have them

    @AbstractPolygon AbstractPolygon committed Oct 13, 2026
  • Anchors on the items the startup tips link to

    @AbstractPolygon AbstractPolygon committed Oct 13, 2026
  • DPC+ player color fades only to a fixed color

    @AbstractPolygon AbstractPolygon committed Oct 13, 2026
  • Missile color and height on DPC+, and the player color fade carrying its missile

    @AbstractPolygon AbstractPolygon committed Oct 13, 2026
  • Updated Sprites (markdown)

    @AbstractPolygon AbstractPolygon committed Oct 12, 2026
  • Show the app's icons next to their descriptions on the other wiki pages (icons above, text below)

    @AbstractPolygon AbstractPolygon committed Oct 12, 2026
  • Updated Sprites (markdown)

    @AbstractPolygon AbstractPolygon committed Oct 12, 2026
  • Document the 5 score digits switch, per-background pfres, text on title pages, and the animation name block

    @AbstractPolygon AbstractPolygon committed Oct 12, 2026
  • Document the Animate title screen graphic and animation finishes blocks, Play animation once, frame copy and reorder, keeping colors on import, shared title data, Player visibility, data table size, Switch just switched on and the emulator debug info

    @AbstractPolygon AbstractPolygon committed Oct 8, 2026
  • Document Sound Banks, title screen scroll blocks, playfield row fade, 12th playfield row, set animation restart, .vcssnd files

    @AbstractPolygon AbstractPolygon committed Oct 6, 2026
  • Document Save ROM as .bin or .a26 with the project name, and background renumbering on reorder

    @AbstractPolygon AbstractPolygon committed Oct 5, 2026
  • Document the Play previews for backgrounds and sprites, mirror draw, frame reordering and adding, and Dark Mode keeping true colors

    @AbstractPolygon AbstractPolygon committed Oct 5, 2026
  • Document the Background area is clear block, unused backgrounds left out of the ROM and Quick colors saved with the project

    @AbstractPolygon AbstractPolygon committed Oct 4, 2026
  • Document Bounce manual angle and off screen edges, the Fire speed input and Fire angle, Find playfield pixel, Background rainbow colors, copy and paste, envelope duration and unread data tables

    @AbstractPolygon AbstractPolygon committed Oct 4, 2026
  • Wiki: block search, Project view buttons, Data/Sprites toolbar order, default animation

    @AbstractPolygon AbstractPolygon committed Oct 4, 2026
  • Document Aseprite import and the new Player animation loop/finished blocks Covers the new Import from Aseprite toolbar button (Sprites/Title), the one-step set-animation-by-name/ID blocks, the animation ID getter, the loop checkbox, and the animation-finished watch block.

    @AbstractPolygon AbstractPolygon committed Oct 2, 2026
  • Replace all remaining 'pixel editor' references with 'pixel grid'/Graphic Editor Toolbar link, matching current terminology

    @AbstractPolygon AbstractPolygon committed Sep 30, 2026
  • Shorten per-tab Graphic Editor Toolbar pointers to a single line

    @AbstractPolygon AbstractPolygon committed Sep 30, 2026
  • Capitalize Graphic Editor Toolbar link text consistently

    @AbstractPolygon AbstractPolygon committed Sep 29, 2026
  • Add Zoom/Grid toggle to the Graphic editor toolbar page; dedupe per-tab bullets that now point there

    @AbstractPolygon AbstractPolygon committed Sep 29, 2026
  • Move the graphic-editor toolbar docs to their own page, linked from Sprites/Background/Title/Score/Home

    @AbstractPolygon AbstractPolygon committed Sep 29, 2026
  • Document the shared graphic-editor toolbar (Move, marquee select, Flip, hotkeys) and bump displayed version to 0.51.5

    @AbstractPolygon AbstractPolygon committed Sep 29, 2026
  • Document Quick colors, Import (card/animation) frames, and the Title tab's Test-in-emulator button

    @AbstractPolygon AbstractPolygon committed Sep 27, 2026
  • Document Title tab animation frames, Player Height getter, and version bump Title graphics now support multiple frames with automatic playback (and scrolling composes with it); Sprites/Actions gained a read-only Height getter alongside the existing Frame getter. Also syncs the shown app version with package.json.

    @AbstractPolygon AbstractPolygon committed Sep 26, 2026
  • Document combined Player/Missile blocks; scrub "own" from prose - Sprites.md/Actions.md: explain the new combined Player 0/1 and Missile 0/1 block types (dropdown + recoloring instead of separate blocks), rewrite the Bounce description for its Combat-style adaptive reflection, and move the Sprite priority block's entry to the Background section. - Remove overused "own" from every page.

    @AbstractPolygon AbstractPolygon committed Sep 17, 2026
  • Rename Player wiki page to Sprites, document missing blocks Reflects the app's Sprite tab rename to Sprites and its shared animation pool across hardware players. Also adds documentation for several blocks across categories that were missing from the wiki.

    @AbstractPolygon AbstractPolygon committed Sep 15, 2026