Card numbering, Undo steps option, undo and redo coverage, version 0.52.33
Playfield offset options, animation start frame, Collided with virtual sprites, clear text after frames, sound TIA/ARM switch, versions of example files, version 0.52.29
Icons for the X,Y labels toggle and quick colors, the web zip on the About page, version on the Home page
Hotkeys page, and hotkeys added to the pages of the tools that have them
Anchors on the items the startup tips link to
DPC+ player color fades only to a fixed color
Missile color and height on DPC+, and the player color fade carrying its missile
Updated Sprites (markdown)
Show the app's icons next to their descriptions on the other wiki pages (icons above, text below)
Document the 5 score digits switch, per-background pfres, text on title pages, and the animation name block
Document the Animate title screen graphic and animation finishes blocks, Play animation once, frame copy and reorder, keeping colors on import, shared title data, Player visibility, data table size, Switch just switched on and the emulator debug info
Document Sound Banks, title screen scroll blocks, playfield row fade, 12th playfield row, set animation restart, .vcssnd files
Document Save ROM as .bin or .a26 with the project name, and background renumbering on reorder
Document the Play previews for backgrounds and sprites, mirror draw, frame reordering and adding, and Dark Mode keeping true colors
Document the Background area is clear block, unused backgrounds left out of the ROM and Quick colors saved with the project
Document Bounce manual angle and off screen edges, the Fire speed input and Fire angle, Find playfield pixel, Background rainbow colors, copy and paste, envelope duration and unread data tables
Wiki: block search, Project view buttons, Data/Sprites toolbar order, default animation
Document Aseprite import and the new Player animation loop/finished blocks Covers the new Import from Aseprite toolbar button (Sprites/Title), the one-step set-animation-by-name/ID blocks, the animation ID getter, the loop checkbox, and the animation-finished watch block.
Replace all remaining 'pixel editor' references with 'pixel grid'/Graphic Editor Toolbar link, matching current terminology
Shorten per-tab Graphic Editor Toolbar pointers to a single line
Capitalize Graphic Editor Toolbar link text consistently
Add Zoom/Grid toggle to the Graphic editor toolbar page; dedupe per-tab bullets that now point there
Move the graphic-editor toolbar docs to their own page, linked from Sprites/Background/Title/Score/Home
Document the shared graphic-editor toolbar (Move, marquee select, Flip, hotkeys) and bump displayed version to 0.51.5
Document Quick colors, Import (card/animation) frames, and the Title tab's Test-in-emulator button
Document Title tab animation frames, Player Height getter, and version bump Title graphics now support multiple frames with automatic playback (and scrolling composes with it); Sprites/Actions gained a read-only Height getter alongside the existing Frame getter. Also syncs the shown app version with package.json.
Document combined Player/Missile blocks; scrub "own" from prose - Sprites.md/Actions.md: explain the new combined Player 0/1 and Missile 0/1 block types (dropdown + recoloring instead of separate blocks), rewrite the Bounce description for its Combat-style adaptive reflection, and move the Sprite priority block's entry to the Background section. - Remove overused "own" from every page.
Rename Player wiki page to Sprites, document missing blocks Reflects the app's Sprite tab rename to Sprites and its shared animation pool across hardware players. Also adds documentation for several blocks across categories that were missing from the wiki.