`Texture2d compressed = Spark.EncodeTexture(source, SparkFormat.RGB);` This requires to open the direct use of Texture2D to be sent as parameter when creating a new texture https://github.com/Ludicon/spark.js/
Texture2d compressed = Spark.EncodeTexture(source, SparkFormat.RGB);This requires to open the direct use of Texture2D to be sent as parameter when creating a new texture
https://github.com/Ludicon/spark.js/