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AdamWentworth/README.md

Welcome to AdamWentworth's Page!

About Me

  • 🎯 Currently: Studying in the Applied Computer Science Bachelors program at BCIT
  • 🧠 Interests: Pokémon, Development, Music, and the Great Outdoors
  • 🌱 Learning: Advanced Game Development Architectures and Blender

Skills

  • Languages: Python, C++, C#, Go, JavaScript/TypeScript, Lua
  • Frameworks: React.js, Node.js (Express), FastAPI, Fiber, Kafka
  • Game Engines & Tools: Unity, Blender, SDL, OpenGL, glTF/GLB
  • Databases: PostgreSQL, MySQL, MongoDB
  • AI Systems: llama.cpp, Whisper ASR, OpenAI API
  • DevOps & Cloud: Docker, Git, NGINX, AWS, Azure, GCP, Terraform

Projects

  • 🚀 Pokémon GO Nexus — Independently built a large-scale full-stack web app (1k+ commits) with React/NGINX frontends and Node.js, Go, Kafka backends using MongoDB, MySQL, and PostGIS.
  • 🛠️ Pokémon Autochess — Custom C++20 game engine with SDL2/OpenGL, full 3D pipeline, glTF loading, animation, and Lua-driven gameplay.
  • Jarvin — Fully local offline voice assistant using Python 3.11, FastAPI, asyncio, Whisper, and llama.cpp.

Check more projects in my repositories.

Pinned Loading

  1. Go Go Public

    Full-stack Pokémon Go web app & data ecosystem with React frontend, Kafka event sync, and Go/Node backends.

    TypeScript

  2. Jarvin Jarvin Public

    Local AI voice assistant with Whisper STT, llama.cpp LLM inference, and optional offline TTS.

    Python

  3. PokemonAutochess PokemonAutochess Public

    C++20 game engine & prototype Pokémon auto-battler featuring 3D grid rendering, OpenGL, and SDL2

    C++