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This repository was archived by the owner on Jul 11, 2025. It is now read-only.
When dragging the label of a PropertyEditor, default behavior is to begin a drag operation using the current value, just like when pressing Ctrl+C
Accordingly, dropping of suitable values should also be supported. There should be some kind of highlight effect if the operation is supported.
BatchInfo, ContentRef, GameObjectRef and ComponentRef editors should react on the base implementation of dragdrop instead of rolling up their own drop support
In addition to DragDrop on PropertyEditor labels, it should also be possible to do on GroupedPropertyEditor headers, but implemented in MemberwisePropertyEditors. The default implementation could perform a memberwise assignment based on the displayed values
However, the ComponentPropertyEditor and GameObjectPropertyEditor should provide a custom CopyTo-based implementation