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This repository was archived by the owner on Jul 11, 2025. It is now read-only.
This repository was archived by the owner on Jul 11, 2025. It is now read-only.

Extract a Portable Editor Base Library for Platform Independent Custom Tooling Support #540

@ChristianGreiner

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@ChristianGreiner

At the moment importing and exporting assets is hardly integrated in the duality editor.
On Linux and Mac you can't use the editor, because of WinForms-dependencies.

It's possible to develop games without the editor, but the asset management is kindly hard without it.

So my suggestion is to extract all asset management stuff to an console tool with nice command line commands.

Later on a UI could be written for Linux and Mac which would just call some those command line commands.
(e.g. http://www.mono-project.com/docs/gui/gtksharp/)

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    Breaking ChangeBreaks binary or source compatibilityCleanupImproving form, keeping functionEditorArea: Duality editor or support librariesFeatureIt doesn't exist yet, but I want it

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