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This repository was archived by the owner on Jul 11, 2025. It is now read-only.
This repository was archived by the owner on Jul 11, 2025. It is now read-only.

Investigate Bad TilemapCollider Performance in Extreme Cases #728

@ilexp

Description

@ilexp

Summary

Tilemap Collider generation is too slow in "extreme" cases, causing micro-freezes during editing and at runtime when editing tilemaps.

How to reproduce

  • Create a simple tileset with two tiles - one fully passable and one fully blocking.
  • Create a new tilemap that is at least 32x32.
  • Edit the tilemap to create a checkerboard pattern of blocking and passable tiles.
  • Profile and check performance while editing.

ex
ex (1)

Reported on the chat by user TBDesignes.

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    BugIt's broken and should be fixedCoreArea: Duality runtime or launcherHelp WantedContributions especially appreciatedPerformanceRelated to runtime or editor performanceTilemapsArea: Tilemaps core / editor plugins

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