A mod manager for Inazuma Eleven Victory Road.
- .NET 8 Desktop Runtime (needed to run the app; small download from Microsoft)
- Inazuma Eleven Victory Road installed on your system
- Viola.CLI-Portable.exe - Download from Viola releases and place a single copy in the shared
violafolder (see First Time Setup) - cpk_list.cfg.bin - Use the Download cpk_list button (recommended) or download from the cpk_list repository and copy it into the shared
cpkfolder (you can keep multiple versions)
- Download the latest release of IEVR Mod Manager
- Extract the files to a folder of your choice
- If not already installed, install the .NET 8 Desktop Runtime (x64)
- Run
IEVRModManager.exe
The app stores its data in %AppData%\.ievrModManager\ (configuration, mods, temp files, and shared downloads).
- Open Configuration and set Game Path (root folder that contains
data). - Prepare the shared cpk folder:
- Click Download cpk_list to fetch available
cpk_list.cfg.binfiles into%AppData%\.ievrModManager\storage\cpk, or copy your own file there. - Choose the desired file in the dropdown on the main window (selection is saved).
- Click Download cpk_list to fetch available
- Prepare the shared Viola folder:
- Place exactly one
Viola.CLI-Portable.exein%AppData%\.ievrModManager\storage\viola. - The app auto-detects it; if there are multiple
.exefiles you will be asked to keep only one.
- Place exactly one
- Mods folder location:
- Mods are loaded from
%AppData%\.ievrModManager\Mods. Use Open Mods Folder to go directly to that directory.
- Mods are loaded from
- (Optional) Customize appearance:
- Set your preferred Theme (System/Dark/Light) and Language (System/English/Español) in Configuration
- Changes require an application restart
- Settings are saved automatically. Use Downloads for quick links to Viola, cpk_list, and GameBanana.
The main window shows all mods found in %AppData%\.ievrModManager\Mods (top = highest priority). Each mod shows:
- Enabled status (✓ = enabled, ✗ = disabled)
- Display name
- Version
- Game version compatibility
- Author
Operations:
- Enable/Disable: Double-click a mod row or click the ✓/✗ column
- Scan Mods: Refresh after adding/removing mods in the Mods folder
- Move Up/Down: Change mod priority (higher overrides lower on conflicts)
- Enable All / Disable All: Quickly toggle every mod
- Open Mods Folder: Opens the Mods directory in Explorer
- Browse Mods: Opens the GameBanana browser to discover and download mods directly
- cpk selector + Download cpk_list: Pick which
cpk_list.cfg.binto use and download missing files directly into the shared storage - Mod Profiles: Save and quickly switch between different mod configurations (see Mod Profiles)
Installing Mods:
- Download a mod from a trusted source (e.g., GameBanana)
- Use the Browse Mods button to open the integrated GameBanana browser
- Extract the mod folder to
%AppData%\.ievrModManager\Mods(use Open Mods Folder)- Important: Folder structure must be
ModFolderName/data/(thedatafolder directly inside the mod folder) - If the archive has
ModFolderName/ModFolderName/data/, move the inner folder up one level
- Important: Folder structure must be
- Click Scan Mods to refresh the list
- Enable the mods you want and arrange priority.
- Choose the
cpk_list.cfg.binfrom the dropdown (fetched from the sharedcpkfolder). - Click Apply Changes.
- The app will:
- Ask for confirmation before creating or restoring backups
- Warn you about
data/packsedits and file conflicts so you can cancel if needed - Use the selected
cpk_list.cfg.binand the Viola executable from shared storage - Merge mods, copy results into the game
datafolder, and remove leftover files from the previous install - If no mods are enabled, it simply restores the selected
cpk_list.cfg.binto the game
- A popup confirms success and lists the mods that were applied.
Notes:
- Always close the game before applying mods
- Duration depends on the number and size of mods
- The app will automatically minimize when launching the game (if no pending changes alerts are shown)
Mod Profiles allow you to save and quickly switch between different mod configurations. This is useful when you want to:
- Switch between different gameplay setups (e.g., competitive vs. casual)
- Test different mod combinations
- Quickly restore a previous working configuration
Using Mod Profiles:
-
Create a Profile:
- Configure your mods (enable/disable, set priority, select CPK version)
- Click the Profile dropdown and select Manage Profiles
- Enter a profile name and click Save
-
Load a Profile:
- Select a profile from the Profile dropdown
- The app will automatically apply the saved mod configuration and CPK selection
-
Manage Profiles:
- Click Manage Profiles to open the profile manager
- Load, save, or delete profiles as needed
- The last applied profile is automatically loaded when you restart the app
Profile Features:
- Saves enabled/disabled state for all mods
- Saves mod priority order
- Saves selected CPK version
- Automatically restores the last applied profile on startup
Theme Selection:
- Open Configuration and select your preferred theme:
- System: Follows your Windows theme (light/dark)
- Dark: Always use dark theme
- Light: Always use light theme
- Theme changes require an application restart to take effect
Language Selection:
- Open Configuration and select your preferred language:
- System: Uses your Windows language settings
- English: English interface
- Español: Spanish interface
- Language changes require an application restart to take effect
- Additional languages can be added by creating new YAML files in the
Resourcesfolder
"Invalid game path" error
- Select the correct game root folder (must contain
data)
"No Viola executable found" or multiple executables
- Keep exactly one
.exeinside%AppData%\.ievrModManager\storage\viola - Use Downloads to get the official Viola release, then place it there
"Invalid cpk_list.cfg.bin" error
- Download/refresh via Download cpk_list or copy the right file into
%AppData%\.ievrModManager\storage\cpk - Re-select it in the dropdown if necessary
Mods not appearing
- Click Scan Mods
- Ensure the mod folder sits directly inside
%AppData%\.ievrModManager\Mods(not another subfolder) - Check the structure:
ModFolderName/data/
Game crashes or mods don't work
- Verify mod compatibility with your game version
- Disable mods one by one to find conflicts
- Adjust mod priority (higher overrides lower)
A mod must follow this directory structure:
YourModName/
├── mod_data.json (Required - Mod metadata)
└── data/ (Required - Mod files)
├── cpk_list.cfg.bin (Required - CPK list file)
└── [other game files] (Optional - Any files you want to modify)
Important for mod distribution: When users download and extract your mod, they should get a folder structure where data/ is directly inside the mod folder. The extracted structure must be ModFolderName/data/, not ModFolderName/ModFolderName/data/.
The data/ folder should mirror the game's data/ folder structure:
- Text files:
data/common/text/[language]/[file].cfg.bin - Textures:
data/dx11/[category]/[file].g4tx - Game parameters:
data/common/property/global_param/[file].cfg.bin
- Create a mod folder inside
%AppData%\.ievrModManager\Mods(use a descriptive name, avoid spaces) - Create the
data/folder inside your mod folder - Add your modded files to
data/, maintaining the same directory structure as the game - Create
mod_data.jsonin the root of your mod folder (see Mod Metadata) - Include
cpk_list.cfg.binin your mod'sdata/folder (copy from thecpk_listrepository and modify if needed)
Create a mod_data.json file in your mod's root folder:
{
"Name": "Display Name of Your Mod",
"Author": "Your Name or Username",
"ModVersion": "1.0",
"GameVersion": "1.4.1",
"ModLink": "https://example.com/your-mod-page"
}Fields:
- Name (required): Display name shown in the Mod Manager. If omitted, the folder name is used.
- Author (optional): Your name or username. Use empty string
""if not specified. - ModVersion (optional): Version of your mod (e.g., "1.0", "2.3"). Use empty string
""if not applicable. - GameVersion (optional): Game version this mod is designed for (e.g., "1.4.1"). Use empty string
""if not version-specific. - ModLink (optional): Direct link to the mod page (e.g., GameBanana URL) shown in the manager for quick access.
Example:
{
"Name": "Spanish Translation Patch",
"Author": "Adr1GR",
"ModVersion": "1.2",
"GameVersion": "1.4.1",
"ModLink": "https://gamebanana.com/mods/637376"
}Mod priority determines which mod's files take precedence when there are conflicts:
- Higher priority = Mods listed higher in the Mod Manager
- Lower priority = Mods listed lower in the Mod Manager
When two mods modify the same file, the mod with higher priority (higher in the list) overrides the lower priority mod's version. Users can reorder mods using "Move Up" and "Move Down" buttons.
Recommendations:
- If your mod is meant to override others, document that it should be placed higher in the priority list
- Base/foundation mods should typically be lower in priority
- Document recommended mod order in your mod's description
- .NET 8.0 SDK or higher
- Windows (WPF only works on Windows)
- Visual Studio 2022 or Visual Studio Code with C# extension
- Git (optional, for version control)
From Visual Studio:
- Open
IEVRModManager.csprojin Visual Studio - Build > Build Solution (Ctrl+Shift+B)
- Executable generated in
bin\Debug\net8.0-windows\orbin\Release\net8.0-windows\
From command line:
# Debug build
dotnet build
# Release build
dotnet build -c Release
# Publish (recommended): single-file, framework-dependent (small download, requires .NET 8 Desktop Runtime)
dotnet publish -c Release -r win-x64 --self-contained false /p:PublishSingleFile=true
# Publish self-contained (bundles .NET, larger ~150 MB)
dotnet publish -c Release -r win-x64 --self-contained true /p:PublishSingleFile=trueFrom Visual Studio: Press F5 or click Start
From command line:
dotnet runRun compiled executable:
.\bin\Release\net8.0-windows\IEVRModManager.exeCurrent Status:
- ❌ WPF does not work on Linux
- ✅ Build scripts are prepared for when migration is complete
- 📖 See
MIGRATION_TO_LINUX.mdfor detailed migration guide
After Migration to Avalonia UI:
-
Prepare the build environment (Linux):
# Install .NET 8 SDK # Install appimagetool (will be downloaded automatically by build script)
-
Run the Linux build script:
./build-linux.sh 1.8.0
-
The script will:
- Update version numbers
- Compile for Linux-x64
- Create AppImage structure
- Generate
IEVRModManager-1.8.0-x86_64.AppImage
-
Test the AppImage:
chmod +x IEVRModManager-1.8.0-x86_64.AppImage ./IEVRModManager-1.8.0-x86_64.AppImage
For more information:
- See
MIGRATION_TO_LINUX.mdfor migration guide - See
build-linux.shfor the build script - See
prepare-linux-build.ps1to identify Windows-specific code
- .NET 8.0 - Development framework
- WPF (Windows Presentation Foundation) - Graphical interface
- C# - Programming language
- System.Text.Json - JSON serialization
- YamlDotNet - YAML parsing for localization
- System.IO - File operations
- Project uses nullable reference types (
nullable enable) - App data root:
%AppData%\.ievrModManager\config.json,last_install.jsonMods/(user mods),tmp/(merge workspace),storage/cpk(cpk_list),storage/viola(Viola executable),Profiles/(mod profiles)
- Default mods directory is
%AppData%\.ievrModManager\Mods config.jsonformat remains compatible with previous versions- Localization files are stored as YAML files in
Resources/directory (e.g.,Strings.yaml,Strings.es-ES.yaml) - Themes are defined in
Themes/directory (DarkTheme.xaml,LightTheme.xaml)
- Mod Manager created by Adr1GR
- Uses Viola for CPK merging
- Mods available on GameBanana