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Releases: Afterix-Hub/ShaderOS

ShaderOS v1.0.0 — Initial Public Release

28 May 13:16
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ShaderOS

ShaderOS is a Unity editor tool for analyzing shader complexity, keyword usage, SRP compatibility, and shader variant pressure across production-scale projects.


Included in v1.0.0

  • Project-wide shader audit overview
  • Material inspection and SRP batcher diagnostics
  • Global and local keyword budget analysis
  • Shader variant estimation and risk detection
  • Dependency graph overview
  • Free-tier scan limits with ShaderOS Pro preview integration
  • Built-in documentation and package polish
  • Unity 6.3 LTS support
  • BIRP, URP, and Shader Graph compatibility

Documentation:
GitHub

Source Repository:
Afterix-Hub/ShaderOS

Support:
Discord

Contact:
email


OVERVIEW DASHBOARD

Monitor shader health, SRP compatibility, keyword pressure, and variant risk from a single production-focused overview panel.

SO_01

SHADER HEALTH ANALYSIS

Audit materials across Built-In, URP, HDRP, and Shader Graph pipelines with centralized health tracking and diagnostics.

SO_02

SHADER KEYWORD INTELLIGENCE

Track local, global, and duplicate shader keyword usage in real time to prevent budget overflow and pipeline instability.

SO_03

VARIANT EXPLOSION DETECTION

Identify shaders generating millions of theoretical variants before they impact build size, memory, and iteration time.

SO_04