PoE-style buildcraft roguelike with mechanics-first approach
"./Godot_v4.4.1-stable_win64.exe""./Godot_v4.4.1-stable_win64_console.exe" --headless tests/run_tests.tscn --quit-after 15double-click tests/tools/check_architecture.batEnforces layered architecture with automated boundary checking:
- Scenes (7 files) - UI/Visual
- Systems (13 files) - Game Logic
- Autoload (6 files) - Global State
- Domain (16 files) - Pure Data
- ARCHITECTURE.md - System design and decisions
- CLAUDE.md - Development guidelines
- Architecture Quick Reference - Commands and patterns
- Architecture validation:
tests/tools/check_architecture.bat - Pre-commit hooks: Automatic violation prevention
- CI integration: GitHub Actions pipeline
- Run architecture check before changes
- Follow layer dependency rules
- Pre-commit hooks prevent violations
- CI validates all PRs