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Godot Game Project

PoE-style buildcraft roguelike with mechanics-first approach

🚀 Quick Start

Running the Game

"./Godot_v4.4.1-stable_win64.exe"

Running Tests

"./Godot_v4.4.1-stable_win64_console.exe" --headless tests/run_tests.tscn --quit-after 15

Architecture Check

double-click tests/tools/check_architecture.bat

🏗️ Architecture

Enforces layered architecture with automated boundary checking:

  • Scenes (7 files) - UI/Visual
  • Systems (13 files) - Game Logic
  • Autoload (6 files) - Global State
  • Domain (16 files) - Pure Data

📚 Key Documentation

🔧 Development

Tools

  • Architecture validation: tests/tools/check_architecture.bat
  • Pre-commit hooks: Automatic violation prevention
  • CI integration: GitHub Actions pipeline

Workflow

  1. Run architecture check before changes
  2. Follow layer dependency rules
  3. Pre-commit hooks prevent violations
  4. CI validates all PRs

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