https://aiarcost.github.io/ObjectPool_Custom/
This is a project that shows how the object pool patterns works. This is based on David Baron's version of the object pool. I have changed this project such as:
- Creating an Observer pattern for when the "Cannot spawn anymore objects" text should be set active or not
- Gave the objects a goal of following the mouse cursor
- overall look and design of the layout of this scene
Questions: These are for the presentation that was included with the project
Q1: What are some game ideas that can use Object Pools?
Q2: Could there be a way to allow the user to choose how many objects of each type they have in their pool?
Q3: Would be adding to the object pool during runtime diminish the benefits of the object pool?