This mod adds a map picker on the Map Tab of the menu or when you directly open it.

- The mod detects every location added, picking the location/position/region info directly from the game.
- Check in data.json if the info for a certain region is added by the user, to modify it's name and visibility.
- If the map is not in data.json, it adds the region, so the user can update the info if they want.
- It then appears in the map.
Example 1: The main map region of a mod. Map called "Mod.Main_Region". It would be added as [spoiler] Original
{
"Id": "Mod.Main_Region",
"Name": "Mod.Main_Region",
"IsVisible": true,
"PageNum": 0
}
Since it is the main map, we want to show it in the main hub, and fix it's name, becoming something like
{
"Id": "Mod.Main_Region",
"Name": "Main Region",
"IsVisible": true,
"PageNum": 0
}
Example 2: The secondary region of a mod, maybe some hunting ground or thing not always used.
Original
{
"Id": "Mod.Hunting_Region",
"Name": "Mod.Hunting_Region",
"IsVisible": true,
"PageNum": 0
}
Since it is not a main map, we might want to add it in the secondary tab and fix it's name, becoming something like
{
"Id": "Mod.Hunting_Region",
"Name": "Hunting Grounds",
"IsVisible": true,
"PageNum": 1
}
Example 3: A map added just for a moment, for a very specific quest that is never visited again.
Original
{
"Id": "Mod.Quest_Alexandria",
"Name": "Mod.Quest_Alexandria",
"IsVisible": true,
"PageNum": 0
}
Since it is not a useful map, we might just hide it. Since it's hidden we don't need to modify anything else.
{
"Id": "Mod.Quest_Alexandria",
"Name": "Mod.Quest_Alexandria",
"IsVisible": false,
"PageNum": 0
}
- UI Info Suite
- Better Game Menu
- NPC Map Locations
- Every mod that adds a map (In theory, tell me if there is one that doesn't appear)
- Every mod that doesn't alter the MapPage