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Canary releases, Linux support, Audio fixes, Cutscene modding...

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@Tirlititi Tirlititi released this 09 Nov 19:22
677c77c
FF9MemoriaRelease

COMPLETE CHANGELOG HERE

Game Features

  • Extend the save slots to 10x the normal amount of slots available (1500 save slots instead of 150)
  • Add support for L3/R3 shortcuts for speed boosters (that can be configured to trigger other boosters or none)
  • Add the option ATBSpeedFactor to control more precisely the overall speed of ATB (independantly of the FPS speed)

Modding Features

  • Improve the Model Viewer and introduce a frame-by-frame animation editing functionality
  • Improve mod compatibilities in many ways
  • Overcome many limitations such as the number of elements (not limited to 8 anymore), the number of custom playable characters (not limited to ~250) and many other small ones
  • Add flexibility to event script playable character / field character relations, which greatly eases the use of custom playable characters in cutscenes
  • Add a couple of informations that a modded Scan can display about the enemies
  • Add NCalc, Dictionary Patch and event script utility functions

Launcher

  • Allow to use the "Canary" Memoria updates: the latest development version of Memoria can be installed everytime a Memoria developper adds a change to Memoria; Beware that work-in-progress versions are more likely to contain bugs
  • Support the navigation in the Launcher using a controller
  • Rework the interface: include Linux-compatible framework, add tooltips, mod update notifications (in the form of icons) and more readable error messages (eg. when a server is down for downloading a mod)
  • Add a search filter for mods
  • Add a MemoriaLauncher.log that logs whatever the launcher does and provide error messages, similar to what Memoria.log does in-game
  • Fix custom launcher themes not applying on startup

Backend

  • Introduce OSX and Linux patchers to install Memoria more easily on non-Windows systems
  • Improve GOG version support
  • Improve gamepad polling behaviour
  • Limit memory leaks caused by custom textures

Bugfixes

  • Fix various problems with the SaXAudio backend
  • Fix a soft-lock in the ending cutscene when playing in the french language
  • Fix a rare softlock when saving on the world map (it was a bug introduced by the PC version)
  • Fix battles or naming screen soft-locking as soon as the interface shows up, on some computers
  • Fix a bug in which trying to play the game in x86 mode would only ever show a black screen
  • Fix a softlock with Lich's Death Cutter in the mode SFXRework = 0

@snouz @Tirlititi @DV666 @SamsamTS @faospark @barkermn01 @robmcfarlane1120-sudo @julianxhokaxhiu @Albeoris @RaidenRoss @SunSi12138 @Canite