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Game Features
- Extend the save slots to 10x the normal amount of slots available (1500 save slots instead of 150)
- Add support for L3/R3 shortcuts for speed boosters (that can be configured to trigger other boosters or none)
- Add the option
ATBSpeedFactorto control more precisely the overall speed of ATB (independantly of the FPS speed)
Modding Features
- Improve the Model Viewer and introduce a frame-by-frame animation editing functionality
- Improve mod compatibilities in many ways
- Overcome many limitations such as the number of elements (not limited to 8 anymore), the number of custom playable characters (not limited to ~250) and many other small ones
- Add flexibility to event script playable character / field character relations, which greatly eases the use of custom playable characters in cutscenes
- Add a couple of informations that a modded Scan can display about the enemies
- Add NCalc, Dictionary Patch and event script utility functions
Launcher
- Allow to use the "Canary" Memoria updates: the latest development version of Memoria can be installed everytime a Memoria developper adds a change to Memoria; Beware that work-in-progress versions are more likely to contain bugs
- Support the navigation in the Launcher using a controller
- Rework the interface: include Linux-compatible framework, add tooltips, mod update notifications (in the form of icons) and more readable error messages (eg. when a server is down for downloading a mod)
- Add a search filter for mods
- Add a
MemoriaLauncher.logthat logs whatever the launcher does and provide error messages, similar to whatMemoria.logdoes in-game - Fix custom launcher themes not applying on startup
Backend
- Introduce OSX and Linux patchers to install Memoria more easily on non-Windows systems
- Improve GOG version support
- Improve gamepad polling behaviour
- Limit memory leaks caused by custom textures
Bugfixes
- Fix various problems with the SaXAudio backend
- Fix a soft-lock in the ending cutscene when playing in the french language
- Fix a rare softlock when saving on the world map (it was a bug introduced by the PC version)
- Fix battles or naming screen soft-locking as soon as the interface shows up, on some computers
- Fix a bug in which trying to play the game in x86 mode would only ever show a black screen
- Fix a softlock with Lich's Death Cutter in the mode
SFXRework = 0
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