Small project created for an internship position
The executable can be found at 'RaceTheSun\Build\RaceTheSun.exe'
This is also my first serious take on a 3d game in unity. Since the plane is infinite the current plan is to have to obstacles move instead of the player.
The obstacles start spawning progressively faster at the 105, 85, 60 and 25 second timer marks where a variable used as a multiplier for the default delay time between spawns is changed (starts at 1.5x at 120 and goes to 0.45x at 25)
Collision objects were made with cubes, but can be easily replaced with assets containing more complex designs and having a collider component with "is trigger" enabled.
The scripts were revised/reworked multiple times to make it as efficient as possible. (all noted on github uploads)
Project started: 24/02/2021 Project Finished: 02/03/2021
Assets - Ship: https://assetstore.unity.com/packages/3d/vehicles/space/space-ship-titanium-fighter-21594 Terrain: https://assetstore.unity.com/packages/3d/environments/landscapes/winter-zone-mini-107583 Fog Particles: https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325#content Music: Crash Bandicoot: The Wrath of Cortex - That Sinking Feeling https://www.youtube.com/watch?v=oS3P7w-aaB4 Fonts: DaFont.com