An Unreal Engine Blueprint-focused plugin for reading, writing, and managing .ini config data directly from Blueprints.
It supports standard values, arrays, encrypted strings, soft object references, and soft class references while keeping asset loading safe and explicit.
- Read and write
.inivalues from Blueprints. - Save and load arrays.
- Store encrypted strings.
- Save and read Soft Object Reference and Soft Class Reference paths without forcing synchronous asset loading.
- Prevent unsafe hard object/class reads by design.
- Preserve normal
Stringpins exactly as written. - Check if keys exist.
- Delete config files.
- Remove config sections.
- Manually flush config changes when needed.