Perfect Dark VR - v1.2-beta #17
Replies: 11 comments 10 replies
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... And I'll publish the source code tomorrow. |
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Unfortunately there is still intense warping when moving my head and menus are still doubled (need to close one eye to see properly). Using Quest 3 and tried on both Steam Link and Virtual Desktop. |
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Played a bit of it and unfortunately, from the PS VR two side Menus are still doubled vision and I have gotten the glitch where my weapons were just disappear and not reappear That being said, I understand it’s in beta and I really do appreciate you doing all the work you can for working on multiple VR platforms I hope there comes a day where it gets finished with maybe minor bugs here and there. I understand you’re one person so please take care. I’m a very patient person. |
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Unfortunately the distortion and double vision are still the same as v1.1 on Quest3 PCVR via Virtual Desktop It's hard to describe but it feels like turning my head from side to side (yaw) is being interpreted as both twisting my neck (roll) and also moving it laterally - I can see my virtual arms going left and right opposite to where I'm turning. |
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I think the better way to describe the warping of the xrcamera is probably, it is working like a fisheye lense. I am a VR dev myself, but i have not worked directly with OpenXR yet. The engine im using just directly grabs it and only sets the location and height as i see fit, then i attach the character to it. I may be able to figure some stuff out given enough time, but for now... the way i would describe the warping affect as a light fisheye affect. what would be causing it, I'm not very sure of. i think it might be what some one else mentioned earlier about the camera projection matrix. it would be very hard to diagnose and remedy the issues if you aren't able to test on different devices unfortunately. i have to be weary of that myself because i only have quest devices. Hopefully when you get the source code out tomorrow i can take a peek and see what i can help with. |
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good stuff. just needs an option to hold gun in left hand |
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Is there any chance of getting this working on the Pico Neo 3? I tried converting it with Ovrport, and the game runs, but the weapons don't show up. When I fire, it's like the gun is permanently aimed at the ground, so it's impossible to hit any enemies. |
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Quest 3 here, and my hype for a fix on the warping is real. Otherwise this is fantastic! |
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Sorry for the delay with the source code. While I was cleaning up the code, I realized I'd probably found the bug causing the warping and the menu/HUD issues, so I couldn't resist fixing that instead of continuing the cleanup. Hopefully this finally fixes the problem for real. I'll upload the source code as soon as possible. |
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On my Quest 2 I was getting the warping problem with the first release but it's fixed for me now. Got a crash (locked up, had to exit to Quest home menu) when I tried setting the texture filtering to 3 point, but other than that no bugs after beating the first level. I realize you've probably got a ton of more pressing issues, but the only thing missing for me personally is a height adjust (to play seated) and I'd be happy to play through the entire game in this VR port's current state. Controls feel amazing, framerate is flawless. Thanks for all your work. |
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What's the ETA on the warping fix? I'm dying to do a playthrough of this. Works great on my Quest 2 but I'd forgotten what a downgrade that feels like. I want to wait until I can play it properly on my Quest 3 😂 |
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This discussion was created from the release Perfect Dark VR - v1.2-beta.
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