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Basic Configurations (config.yml)

Alex_qp edited this page Mar 27, 2022 · 8 revisions

Basic Configurations

This is a work in progress but most of the configurations should be already commented within the file itself. The following is the default config.yml

# PhantomSpawnControl by Alex_qp
# This plugin provides the ability to control phantom spawning.
# Please leave a review after a while to help me improve my plugins!

phantom_spawn:
  # If set to true phantoms are able to spawn.
  enable: true

  # If set to true phantoms will get different stats (size, health, speed, etc.) based on giantPhantomsConfiguration.yml and the score of the target player.
  giant_phantoms: true

  # Configure in which worlds phantoms are able to spawn.
  world_configuration:
    # Phantoms will be able to spawn in all worlds with enabled environments unless the specific world is disabled down below.
    enabled_environments:
      normal: true
      nether: false
      the_end: false
    # No phantom will ever spawn in the listed worlds regardless of any other conditions.
    disabled_worlds:
    # - ...

  # Several other spawning conditions.
  spawning_conditions:
    # If set to true a phantom will never spawn within a block.
    check_air_spawnpoint: true
    # Until what light level should phantoms be able to spawn?
    max_light_level: 7
    # Phantoms may spawn in packs. What should be the maximal amount of phantoms in one pack?
    max_group_size: 4
    # This will multiply the spawn chance of the vanilla MC formula in order to in- or decrease spawning. The vanilla formula is: spawn-chance = (x - 3) / x where x is the amount of days since no rest.
    spawn_chance_multiplier: 1.0

    # For each world a timer will check each player for phantom spawning. How long should it be delayed before the next attempt?
    spawn_attempts:
      min_delay: 1200
      max_delay: 2400

    # Spawning conditions regarding the whole world.
    world:
      # Does it has to be night-time in order to spawn phantoms? This will only affect normal worlds (because there is no "day" in nether, the_end)
      must_be_night: true
      # No phantom will spawn during disabled moon phases. Please add the corresponding integer of the moon phase (i.e. 1 to disable full moon). For a list of all moon phases visit the minecraft wiki: https://minecraft.fandom.com/wiki/Moon
      disabled_moon_phases:
      #  - 1
      #  - ...
      # No phantom within the protection radius of spawn will be able to spawn.
      spawn_protection_radius: 0

    # Spawning conditions regarding the target player.
    player:
      # Does the player have to be above sea level?
      above_sea_level: true
      # For what radius should a player's spawning point (i. e. his bed) protect him from phantom spawning?
      bed_protection_radius: 100.0
      # If a player is in one of the enabled gamemodes no phantom will spawn.
      spawnblocking_gamemodes:
        adventure: false
        creative: true
        spectator: true
        survival: false

      # Options regarding the score (time since rest).
      score:
        # Until what score should no phantom be able to spawn? Score increases every tick but resets by vanilla if the player enters a bed or dies.
        min_score: 72000
        # If a player changes to an enabled gamemode his score will reset. This can be deactivated for specific players by permissions, please see the plugin's page for more information.
        reset_gamemodes:
          adventure: true
          creative: false
          spectator: false
          survival: true

      # If phantoms spawned for a player, how long should he be protected from another spawn?
      spawn_cooldown:
        min: 100
        max: 1000

      # Options regarding blocks above a player.
      # Please note that all block lists require material names. All available materials are listed here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html. Do not use legacy materials. Also if asked for blocks you should use block-materials.
      blocks:
        # Should phantoms spawn if the target player stands under a solid block?
        no_solid_above: true
        # Which solid blocks should be ignored in the check above?
        ignored_solid:
        # - ...
        # Which blocks should stop spawning if above the target player?
        add_blocks:
        # - ...

        # Configure for which worlds block-conditions should be checked.
        worlds:
          enabled_environments:
            normal: true
            nether: false
            the_end: true
          disabled_worlds:
          # - ...
      # Options regarding essentials (Essentials aka. EssentialsX must be installed).
      essentials:
        # Should phantoms spawn for afk players?
        afk_protection: false
        # Should a vanished player spawn phantoms?
        vanish_protection: false

    # Options regarding worldguard (WorldGuard must be installed).
    worldguard:
      # Should phantoms only spawn in regions that allow mob-spawn?
      check_flags: false

# Set to true if playerdata should be saved beyond logout / server restart. Currently this just affects data deactivating phantom spawning with the toggle command. (v3.0.0)
save_playerdata: true

# Set to true if no phantom should be able to target a player who deactivated phantom spawning by command.
playerdata_prevent_targeting: false

# Configure nearly all messages. toggle.enable and toggle.disable support the placeholder %player% for the player name.
messages:
  cmd:
    # This is the prefix of all command message outputs. An empty string will result in the default prefix.
    prefix: ""
    credits: "Use /psc help for all available commands."
    noPerm: "&4You do not have permission."
    wrongCmdUsagePrefix: "&CUsage:"
    noPlayerMsg: "&CThere is no such player."
    toggle:
      help: "toggles phantom spawning"
      enable: "&2Phantom spawning was activated for %player%."
      disable: "&4Phantom spawning was deactivated for %player%."
    playerstats:
      help: "shows the playerstats of a specific player"

# Options regarding the updateChecker (by mfnalex (https://github.com/JEFF-Media-GbR/Spigot-UpdateChecker))
updatechecker:
  enable: true
  notify_op_on_login: true

# Additional credits: The idea for the giant_phantoms feature is inspired by Xisumavoid's vanilla tweak data pack.```

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